Review: Maxon's Cinema 4D R18

gToon · June 7, 2017 9:06 pm

Tags: , 3D modeling, Cinema 4D, Maxon

This is the first C4D release in a couple of years where I felt like I really needed to play around with the software and discover the implications of the new additions. To me, it seems like the software has progressed from really-good, to a critical mass of features that can lead to flat out awesomeness. I'm not done experimenting yet, and that is the hallmark of a good upgrade - Mark Bremmer, Microfilmmaker

Introduction Cinema 4D is such a new and fresh 3D application it's hard to believe that the program has been around for 27 years. Maxon's development of Cinema 4D has always been deliberate and well-planned. No matter where you look, on television, in movie theaters or in computer games, Maxon's Cinema 4D has a major impact on how content is created. And with the recent release of Cinema 4D R18 we now have a 3D program that is at the peak of its features, performance and value.

New in Cinema 4D R18 I've always admired how careful and deliberate Maxon is in developing/releasing updates to Cinema 4D. Their updates are always focused and helpful in making life easier for the computer graphics artist. They also stay true to their focus on being user friendly, but with a deep feature set. With version 18 of Cinema 4D, Maxon has made a concerted effort to focus on new and updated features for MoGraph, VFX, Materials and Rendering and Modeling in addition to improving Third-Party support. Let's take a look at some of the most important updates to Cinema 4D R18. You can read a full list of changes and additions to Cinema 4D R18 here.

MoGraph Push-Apart Effector - With the addition of the MoGraph module a few years ago, Cinema 4D instantly became the top application for motion graphics. Maxon has been adding to this module every year. Now, we have the new Push-Apart Effector in Cinema4D R18. This new addition allows users to solve the clone overlap problem in a variety of ways in addition to enabling new ways of working with clone objects.

New Voronoi Fracturing Object - Another key additon to the MoGraph toolset is the amazing Voronoi Fracturing tool. Using a noise algorithm to generate breaks in an object you can either let the tool determine the result or fine tune it manually. The range and ease of using this tool is amazing and lots of fun to use.

New Knife Tool - Maxon continues to improve its modeling tools in Cinema 4D with the new Knife tool. This completely reworked tool lets the user cut up objects and then manipulate them visually in any axis. There are a remarkable amount of variables that can be added to save time when using the Knife tool.

Inverse Ambient Occlusion as a Shader Function - Another outstanding new addition to Cinema 4D R18, users can now use a mix of shaders to create a worn look on objects without having to paint them on. Another time saver for artists that can really make a difference.

Thin Film Shader - This new shader is used to simulate thin layers of oil and other refractive surfaces that coat everyday objects. Imagine the swirling colors seen in soap bubbles. A terrific addition to the shader functions in Cinema 4D R18.

Object Tracking - Maxon's Motion Tracker now offers Object Tracking which lets users replace objects in video footage with their own 3D creations. Results are excellent even without manual adjustment. A big time saver for artists, especially small film crews who want to do their own VFX. No need to rely on expensive dedicated tracking software when you can do it all in Cinema 4D R18.

Improved Third Party support with OpenSubdiv - Seamlessly transfer smooth models between applications and more flexibility when animating and modeling. Cinema 4D R18 also supports Allegorithmic Substances which gives users access to a huge collection of procedural materials.

Using Cinema 4D R18 I couldn't wait to start playing with the new Voronoi Fracture object in MoGraph. Quick thanks to Nick at Grayscale Gorilla for his excellent introduction on the new Voronoi Fracture feature. .......

You can read the rest of the review at Renderosity Magazine

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