How does it feel to be the Renderosity Merchant of the year for 2004? Well, it takes me by absolute surprise, in an internet cafe in the middle of a trip to South America (Central zone of Chile), and getting ready for a 3 day fishing trip in the Northern Chilean coast. I am still kinda' walking on air and a little shocked ... *smile*. Transcending all this, the remaining feeling is simply fantastic. You are best known for your architectural product line. From conception to completion, how much time is typically needed for product development? This depends mostly in the complexity of the project that we are undertaking, and in our approach to it as a team. Most of our work is improvisation. We come up with a basic idea and then we do our best to put the energy into it that will make it grow practically by itself. We are very careful in making all the components simple enough to be used by users of all levels. Some projects will see the light in 4 days, some in 2 weeks, and then again some will never fulfill our expectations and will just be left behind. All your products utilize high quality texture maps. What tools do you use to create the maps? One of our main concerns while working on a package is how far the components will go in large, close up renders. Nowadays the general trend is large renders, because in a large render the post production work is easier. For this purpose we have gathered a large number of digital images taken by both of us that are treated in Photoshop to achieve the final desired look with the use of native PS filters, and also some custom made patterns and shapes. What programs do you use for modeling and how long have you been using them? I use several programs, depending on what I am looking for, but my favorite, without a doubt, is MAX. I've been using MAX for the past 3 years. I cant wait to see what you are cooking up for release next year. Would you care to share any hot insider information with the community? Well I think we will continue with the "total package" concept that we have been developing in the last year. Packages that make life really easy for all kind of Poser users. Architectural settings, characters, poses, light presets, etc., all in one package. Probably the next architectural settings will be largely influenced by the South American colonial architecture from which I am gathering very interesting images and notes. Do you have any tips for aspiring digital content developers? I believe that the main thing is originality. Finding something that has not already been done or is very difficult to find ... this inevitably will generate a niche for the product and the new artist associated with it. Add optimal quality to the equation and there you have a recipe for instant success. But you cannot get there without an iron will to win, and a large amount of study and perseverance. Do you have any final words? First of all I would like to thank our customers for all their support, critiques, suggestions, and feedback. You people are amazing, thank you very much. Also I would like to thank the people at home for all the efforts in making Renderosity the best 3D place to be in. Clint, DebbieM, Lillian, JenyK ... thank you so much. Very, very special thanks to my partner Danie, one of the most versatile artists that I have ever met. Thanks so much Spatz, you are simply amazing. Many thanks to Rhiannon, another artist of many talents. Thanks so much for all the inspiration, help and advice. And I'd also like to thank Joan (kinouk), Luis (lluque), Rose (rjghise), Leah (Turtle), Karen (Avalonne), Orietta (luciferino), and Jill (DTigerwoman).
Eaaaa!! Congratulations Martin!! This is taking me totally by surprise!! :-D I agree with those that say that no one deserves it more than you!! What a fantastic way of beginning a new year viejo!! Big big hugs and kisses to you!! Please drink some beers and say "Cheers" for me on the celebration of these wonderful news!!! Muahhhh!!
Who else if not you ?! :) You so very deserve this honor .. as the unique artist and person you are. Im soooo happy for you and so damn proud .. its just amazing to see you here. :) Congratulations my dear and thank you for everything and so much more!! Still not tired to listen to your music. ;) ... Te amo, socio. :) HHK
Bueno, es mucho lo que se puede decir de una persona como Martin, sin duda, es una de las mejores personas que conozco. Felicitaciones viejo, te lo mereces, esto no es mas que el resultado del trabajo duro trabajo y la alta calidad de tus productos, el empe puesto en cada ea de la realizacion y comercializacion de tus paquetes. Felicitaciones y sigue adelante! =)
Well hon, I can honestly say that I have no doubts how much you truly deserve this honor and recognition. The long hours, the hard work, the time, attention, and sense of "self" that you give to all that you do, is really amazing, not to mention all that you do for others. This community would not be the same without you. Congratulations sweetie, you're the BEST!! LYL
Wow Martin, I didn't even know there was a "Merchant of the Year," but you are the one that deserves this award! Super congratulations and I wish you a wonderful New Year! What an awesome start you have here. I wish so much health & happiness to you, my dear, sweet friend! Big Hugs & Kisses to you sweet guy!! :-)
Congratulations! I finally took time from my own work to use the Time Prisoners setting and it is utterly fantastic..as so many people know! I am looking forward to working with more of your products- I am MAKING time to do so now! Thank you for such quality! :)
Whoa, I'm a bit late for the party, but my deepest congratulations Martin! This is a well deserved honor! Your products have a high attention to detail and a level of quality that sets the bar for merchants here! Best of luck, and I can't wait to see what you come up with in 2005!