pretty3d June '04 Merchant of the Month!

ClintH · June 1, 2004 7:39 am

How did you get started in 3D Graphics? My interest to cinema was caused to meet the 3D Studio Max. And unlimited imagination of 3D Studio Max was entered me t o this world. How long have you been working with 3D Graphics? I have been dealed with 3D Graphics for many years. But the Pretty3D Project occured at 2003 in my mind. Do you have any formal training? My real job is uninterested with 3D Graphics. So I couldnt give any training. But some thick books helped me to develop myself. What software do you use for product development? Of course the main role is 3D Studio Max. Besides I benefit from Lightwave (Modeler), Cinema4D, Photoshop, UWMapper, Morph Manager and Wordpad. Im using Poser Pro Pack for the transfer process to Poser. And also Winamp :) I cant do anything without music. How much time is required for product development? The modelling step takes 2-3 night ( I can only work at nights ) according to feature of the product. The most tiring and the longest step is to transfer this 3D Model to Poser and to apply the morphs. I can create a 3D model in one week with a hard work. Can you give a brief overview of your development cycle for a new product? When I decide to make a product I take a picture of it and Im modelling with 3D Studio Max. After this step I seperate the parts suitable to poser hierarchy then I add the materials of them. After 3D Studio Max work finish I export with obj format. Then import to Poser Pro Pack. After some sets and fiting, I add the morph targets with magnets or Lightwave (Modeler) according to feature of the 3D model. And so the modeling process is finished. Then I correct the corrupted UWM coordinates with UWMapper. I prepare texture map with Photoshop. After all Works finished I locate every file to its own place and I make the necessary sets in Cr2/ PP2 codes by using Wordpad and Morph Manager. And the last, after preparing the rsr files it becomes to ready for sell. And of course if Sema (my wife) likes it :) Where does your inspiration come from when developing new products? When I plan my new products I inspire everything that I see at the outside in real world. I interest every beautiful object that I see. And I want to apply this to my products. Do you have any advice for aspiring Digital Content Developers? Firstly I think the 3D Graphic is an art. So it needs some capacity and imagination for this art. Besides details are very important. How has Renderosity's on-line community played a role in regards to your products, friendships and learning? I think Renderosity is the locomotive of 3D Graphics. You can reach many people all around the world with Renderositys perfect system. And so you can develop yourself by this interactive communication. Do you have any final words? I honor to be Merchant of the June. And I want to thank my purchasers and Renderosity workers. This work supply me to have many friends all around the world. Anyway, I think it is the best thing in this work. Thanks to all. B Murat Tayfun

Article Comments

3Dream ( posted at 12:00AM Tue, 01 June 2004

Amazing store. Wonderfull products. Congrats. 3Dream

DevilEyes ( posted at 12:00AM Tue, 01 June 2004

Congrats! You do superb work!

DraculaX ( posted at 12:00AM Tue, 01 June 2004

You have wonderful products and I love your freestuff as well!

JNH ( posted at 12:00AM Tue, 01 June 2004

Congratulations! Love the Wench Dress. And thanks for sending the extra textures, as I was having problems downloading!

orion1167 ( posted at 12:00AM Tue, 01 June 2004

Well deserved Pretty3d, you are an inspiration to work with and your Product line is absolutely amazing! Keep up the fantastic work.

AristaProductionLab ( posted at 12:00AM Tue, 01 June 2004

Congrats! Congrats! Congrats!

lluque ( posted at 12:00AM Tue, 01 June 2004

Congratulations, you really have a very good store.!!

jeweldragon ( posted at 12:00AM Wed, 02 June 2004

congrats to you! your products are excellent :)

Bernado ( posted at 12:00AM Wed, 02 June 2004

It's not by chance that you're here but, by hard work and pretty products.
Er... Working only at nights?!
Do you have pale skin and a couple of large teeth? Don't you? 8-)
Glad to see you here!!

NukedBug ( posted at 12:00AM Wed, 02 June 2004

Inspiring work, as another 3D freak who can only work on it out of office hours, I know how hard it is to find the time.

TheWingedOne ( posted at 12:00AM Wed, 02 June 2004

Well deserved. Your products are terrific - keep up the great work! :)))

Lion ( posted at 12:00AM Wed, 02 June 2004

Congratulations. Good Store, and great Pictures.

mytilus ( posted at 12:00AM Wed, 02 June 2004

Well.I'm very glad to see you here.You've already deserved to be here.Your imagination, aesthetic comprehension and working discipline carry you to this position.I really know that this is the result of working only at nights.And I can't imagine that if you only work on 3D graphics.Without all of these,your friendship is as perfect as your products.I wish you will be in the cinema world as you want in the future... Thank you for everything my dear FRIEND.

umutov ( posted at 12:00AM Wed, 02 June 2004

My friend,I have always loved your work and I'm very happy to see you as the merchant of the month. You are very right about seeing everything in life as an inspiration. Well after all isn't what we do bringing things from our life + fantasies to our computer screen in a 3d view? Congratulations!!! :)

Lisbeth ( posted at 12:00AM Thu, 03 June 2004

Well deserved!! Congratulations :o)

liquidtracy ( posted at 12:00AM Thu, 03 June 2004

bravooooo u deserve it well done

brycek ( posted at 12:00AM Wed, 09 June 2004

Congratulations..Fantastic Store!

rasputina ( posted at 12:00AM Wed, 09 June 2004

Congratulations! Excellent producs, :)

Richabri ( posted at 12:00AM Thu, 01 July 2004

Congrats on a well deserved distinction :)