Who is 'as07'?
First of all, thank you very much to
anyone that voted for me, and congratulations to all the nominees.
You guys are all great!!! This was a very tough competition. And
now for "as07": as07, aka Andre Surya, is a 3D Artist from Jakarta,
Indonesia, 18 years old and currently enrolling in college of
Graphic Design in Tarumanagara University. How long have you
have you been rendering/doing computer graphics?
I think it's
about two and a half years (hey...that question reminds me that I
was really happy to see my sphere attached with some bump mapping
in my first rendered images first time I learned 3d ,hahaha :D).
Do you have traditional art experience?
No. Actually, I draw
occasionally, but the result is not so good. When I draw I usually
focus on character, not places, buildings, etc, which what i've
done extensively in 3D. What are you currently working on?
Actually I just finished up my short film. I am also thinking about
moving into animation school and pursue Animation degree. If there
is anyone interested in my speciality (fantasy based
object/architectural scenes) please don't hestitate to contact me.
I will need that much more work experience. What software do you
use and why?
I use 3Dsmax 4.2 as the main tool and Brazil r/s
for rendering lately, and why? That was really good question
because as a matter of fact, I entered 3D world by accident. Well
here is the story. It all came from Colin McRae Rally 2
rally game created by Codemaster. There was some hack/specific
program on the net that can modify the models of the cars and it
needs 3Dsmax to do so, so I bought the program. The first time I
want to edit the model, it was too hard, so I got frustrated and
didn't touch the software again. One day when I didnt have
anything to do I tried the software again. I made spheres here and
there and until now I have not finished trying the software. I did
try Maya, Lightwave, and Vue D'esprit as well, but I think Max
interface is very easy to use and that was the thing that is most
important for me. What do you think your best piece of work is
Well, that was a rather hard question, but I think I
will choose MY SHORT FILM
for sure!!! (for those who don't know about it you can download it
and second is my still image that's called "Silvanus
:D, Why? Cause I think Silvanus have really advanced modeling and
texturing than my other previous work, I also like the building
model :D Why do you like to work with 3D software?
The quality of the images is nothing sort of Superior!!!!! Two:
It's very efficient and much easier than any other tools
(considering that I can't really draw on paper). Third: Automatic.
I mean you don't need to draw the reflection for hours to get the
right reflection like you did in the traditional art and you don't
need to draw shadow/shading for hours to get the right and perfect
shadow/shading, etc. It's all "AUTOMATIC". and The last one: I
really like rendering process, it's soooooo coool!!! :D What
That was a great question. Actually my
inspiration always comes from my mind and MUSIC. If anyone ever
think I was inspired by Yoshitaka Amano (Final Fantasy
director) I don't think he inspired me, but I really admire him as
an excellent artist. His work is simply outstanding, but if you
talk about inspiration maybe Nobuo Uematsu and Yasunori Mitsuda
(Squaresoft music composer) are the ones that helped me more than
anyone, big thanks for them :D How has this online community
(Renderosity) enhanced your work, relationships, and learning?
Actually this community was helped me tremendously and simply the
biggest online graphics community around the world!!! I think I am
really lucky to be a member of Renderosity, and also want to thank
you all for the lovely and sweet comment that you gave to me :D
Parting Comments / Advice to other Artists?
First thing (for
me), the most important to get into 3D world is that YOU MUST LOVE
DOING IT!!! (I don't think you will achieve success if you think
about the money that you can get in this world (3D) but don't
really like it.) Second: Don't just sit down in front of your
computers for hours. It will not help you much. You should go out
and see how shadow work at evening, afternoon: Is it sharp, soft,
etc, study how the lighting work in the real world, is the ambient
part of the lighting white or bluish; and also study how texture
work in the real world: Is it very very clean, have some dirt, etc,
etc, I mean Hey!!! you are not programmer, you are an artist,
right? The last one: you must have patience, passion, and
perseverence, To be good you need hard work and dedication for many
years. Good luck! Thanks, Andre Surya
Be sure to check out as07's
! Click on AOM 2003 to
learn more about the Artist of the Month and to view our past