Poser 5 Wishing Well....!

Jack D. Kammerer · April 17, 2000 1:51 am

Someone once did a Poser 4 Wishlist, then when Poser 4 was released, they set their sights on Poser 5. Well we would also like to hear what you would like to see in the next version of Poser, so take a moment to fill out your answer to our question by clicking the "FULL STORY" link: What you like to see come out or be installed in Poser 5!

Article Comments


Devlin ( posted at 12:00AM Mon, 17 April 2000

Collision detection, and morphs so that, say, when an arm hits a lig, they both 'squash'. I really hate it when arms just pass through each other. Also better shaping on the neck, 'cause when you turn it it goes all deformed.

Anthony Appleyard ( posted at 12:00AM Mon, 17 April 2000

Ability to move an object in x / y / z until collision. That should be easier to program than general collision detection.

Anthony Appleyard ( posted at 12:00AM Mon, 17 April 2000

A "wishing well" like this but for Bryce.

Anthony Appleyard ( posted at 12:00AM Mon, 17 April 2000

In a CR2 file, if e.g. "actor rThigh { ... }" is a "chapter", then a part which is the goal of an IK chain should have TWO completely separate chapters, one re its relations to its ordinary parent, and the other re its relations to its IK-parent, rather than the present bug-ridden makeshift of both parents sharing one chapter.

Anthony Appleyard ( posted at 12:00AM Mon, 17 April 2000

Ability for a pose file to specify a part's relations (direction, distance, etc) from its IK-parent

Anthony Appleyard ( posted at 12:00AM Mon, 17 April 2000

In CR2 format, for frequently used parameters, a way to specify standard values for them once at the start of the file. E.g. one Poser male model's CR2 file contains "max 100000" 1175 times. It all adds to wasted disk space.

hund ( posted at 12:00AM Mon, 17 April 2000

ability to do other things while rendering such as carrara and bryce. materials and shaders that can be as complicated as carrara shaders without using a texture map. fog and atmosphere effects.

Magix-101 ( posted at 12:00AM Mon, 17 April 2000

SOFT BODY DYNAMICS,REAL PARTICLES, CLOTH PLUGIN, COLLISION DETECTION (Even Truespace and Hash have nice cloth dynamics) BETTER JOINTS, BETTER 3D NAVIGATION (more numeric controls for navigating in 3d space) Generally it needs to be now a more complete 3d program!!!

Techyman ( posted at 12:00AM Mon, 17 April 2000

collision detection, more hi-res models, better integration with Bryce and Carrara.

a_super_hero ( posted at 12:00AM Mon, 17 April 2000

Bryce Animation, Storing Morphs and Textures in the Libraries (such as Props, Hairs, etc...) More flexability in moving and rearaging the library Catagories

Drai ( posted at 12:00AM Mon, 17 April 2000

Collision Detection, a viewer of some sort to see PZ3, PZ4 files without opening them. More morphability in the clothing to adjust to modified characters. Better hairstyles for male/female. Hair that behaves like hair.

har ( posted at 12:00AM Mon, 17 April 2000

Exporting of animations to Bryce, collision detection, easier morph-targeting for imported objects, raytracing, blob/metaball functionality

Anthony Appleyard ( posted at 12:00AM Mon, 17 April 2000

Ability in Poser's ands Bryce's animators to say "repeat n times from frame x to here" (= in musical language "da capo" or "dal segno"). That will help people to design walks, runs, animal gaits, swimming strokes.

philjaeger ( posted at 12:00AM Mon, 17 April 2000

An improved renderer, not even raytracing, just more accurate/ not as harsh. Improved export to 3D studio max. More realistic clothing folds. New male figure, as good as Vicky. Mini viewport showing another view of the figure/figures. Ability to copy objects or parts of figures easily. A light/figure/object lister. Ability to save different libraries of prop/camera settings (this may already exist, i just havent found an easy way of doing it).

Theresa ( posted at 12:00AM Mon, 17 April 2000

A wider variety of figures,including children of all ages (a cuter infant, toddler, kindergartener). More clothes for kids. A morphing area that the figures could be moved into for using many many different morphs and then moved out of it for posing. Fabric/clothing that drapes realistically like different materials from silk to wool.

arcady ( posted at 12:00AM Mon, 17 April 2000

Arg. Could I add that I also want the female figure to finally have all her body parts. Put in an on/off switch like the male gets...

cols ( posted at 12:00AM Mon, 17 April 2000

a modeler (so we can do actual changes to the figure, instead of the current slider)... easier way to move around... collision detection...gravity... raytracing... multi processors...shaders & material window so you don't have to render to see how the texture looks... able to attach more body parts and be able to extend the IK for the new parts(example: four arms, two headed monsters) On the superhero figure make it more super. (not just a larger version of the normal figure. Multi monitor support.

See ( posted at 12:00AM Mon, 17 April 2000

Firstly, collision detection, then better joints, the ability to swap parts easier (without having to hide the whole animal or whatever), faster rendering by use of multiprocessors or parallel computing, and of course the impossible, seemless integration with bryce and either ray dream, carrara or another modeling program. (too bad) A better animation lab would also be great. I don't like the fact that neither Bryce or Poser works well with multiple monitors. I like to keep tools separate.

STORM3 ( posted at 12:00AM Mon, 17 April 2000

Raytracing and other advanced rendering tools, a textures and materials lab like Bryce, Photoshop and Photoshop plug-in compatability, proper support for Developers of Plug-ins, full compatability with all major 3D software like Max, Lightwave, Truespace, Maya etc., multi-processor support and memory leak control to allow more sophisticated and higher resolution meshes and scene handling, better mesh control tools, gravity, collision detection, A DIFFERENT and USER-CONFIGARABLE LIBRARY SYSTEM (sorry personal bug-bear), 6 decimal places of contol in all the movement, scaling etc mesh transform options, NURBS support and finally keep the price in a similar range.

arizonaicedtea ( posted at 12:00AM Mon, 17 April 2000

I'd say just about everything else everyone has said, and a built in lipsyncing program

phillycheese81 ( posted at 12:00AM Mon, 17 April 2000

HEHE well everyone said a lot of good things abouve but it sounds like they want 3dmax instead of poser. Poser is great but it should be a little more tech usable then suck a user friendly screen. i would like to see the 4 views and graphic card enhancements. (more options on what to render with) I think the problem is what "needs to be" in poser, its "we need to get off our asses" and start doing the work ourselfs. dont relly on just the program people. The OpenGL issue does need to be addressed though.

KWRussell ( posted at 12:00AM Mon, 17 April 2000

Lose the "Metacreations" look, and get a functional, user-friendly UI for Mac AND WINDOWS. OpenGL. Better library management, including morphs. Material presets and libraries. Multiple viewports. Model scaling based on real-world measurements (Think 6'2", 220lbs., instead of a bazillion Scale params) Collision detection. If that's too expensive on-the-fly, try a distinct command for collision analysis and correction.

claudiow ( posted at 12:00AM Mon, 17 April 2000

A simple mesh modeler editor.

kav ( posted at 12:00AM Mon, 17 April 2000

Collision detection, more functional interface for joint/hierarchy editor, improved body part selector, comfortable zoom/pan for all views

amboni ( posted at 12:00AM Mon, 17 April 2000

Refelction map, cast shadow on invisible object, particle sistems, better light, fog, better render engine.

KillerConcepts ( posted at 12:00AM Tue, 18 April 2000

Custom definable image mapping (eg. Ray Dream), instead of trying to match and align images in the texture map. Particle based hair, Gravity, Collision detection and Multi-processor support.

ThralLord ( posted at 12:00AM Tue, 18 April 2000

Some kind of useful interface for posing! The crummy interface for posing is a problem that has never been addressed in upgrades, though from what I can see, posing problems are the main trouble that people have with Poser. Dragging a limb into position is worse than an excercise in futility. Using the dials is slow and awkward, but is the only reliable way to go right now. Considering it's called "Poser," posing a figure should not be the goshawful pain in the butt that it is now.

JonVon ( posted at 12:00AM Tue, 18 April 2000

I would like a new release of Poser perfectly running under the new Windows 2000 professional operating system :-)

Anubis ( posted at 12:00AM Tue, 18 April 2000

A face editor with more options for precise modeling such as making each and every inch of the face customizable, maybe by implementing control points that can be pulled and shaped. a separate muscle editor for the body to control every aspect of a pose so the dreaded "ripple effect" doesnt show up when performing any sitting or bending over pose.

Steve_d ( posted at 12:00AM Tue, 18 April 2000

Direct Export to 3DStudio Max or Character Studio with Bones structure intact.