How did you get started in 3D art? I started to play CG in the far 1987 with Aegis Animator on the great Amiga500. What software do you use and why? For Creating original mesh or modelling an existing figure i like to use Lightwave3d, because its easy to use and its a very powerful modelling tool. Photoshop for texturing and I cannot deny that I use other indispensable free tools like UVMapper, MorphManager and the great MTMirror. Any advice for getting started in selling 3D work? My advice is just to work at what you like. Where do you find inspiration for your products? I believe that the creation of a 3D model is not like painting a picture, there is no need of a true and own inspiration, but it starts with a concrete idea that you have to realize through your own knowledge, your own means and the will to go beyond your own limits. How has this online community (Renderosity) enhanced your work, relationships, and learning? Renderosity has actively contributed to the development of my techniques and knowledge on 3d. The sections forum and tutorial were really useful in order to learn all the several techniques that now I can boast to know. Here on Renderosity I met persons with which I can often exchange technical considerations and precious advices to be able to succeed to the best in my 3D jobs and I want to gather the occasion to thank them. Thanks to Masa, Arduino, Steno (AMITICIIIII!).