radioham 3:38PM Sun, 16 August 2015
An veryÂ good tutorialÂ covers all the points very wellÂ many thanks Ian
zzenn 12:27PM Wed, 28 January 2009
This is a good tutorial. It would have been nice with an initial explanation or recap of the process step by step for refering back to later. Anyway, good job. For those curious, it's a tutorial about how to use alpha masks in poser, more or less.
Ricky5 9:51PM Tue, 14 June 2005
Is Photoshop 8 Missing ?
bagoas 3:33AM Mon, 27 December 2004
Congratulations! While being an absolute newbie to Poser, (but not such a newbie to programming), I understood the basics of your tutorial. On reverse-engineering the I conclude Poser applies logical combinations (AND/OR) of bitmaps to determine which texture should be applied where, just as I hoped/assumed it would. Same holds presumably for bump maps etc. Again, well done, and thanks. Your tutorial sure clarifies a lot.
FreeBass 7:25PM Sun, 22 August 2004
'KIN-A!!! & WOO-HOO!!! & BITCHIN'!!! THIS is what I was lookin' fer/ bustin' a nut tryin' to figger out 8-) I gonna name my 1st born after ya ;-)
d-larsen 11:58PM Tue, 01 June 2004
That's exactly why I posted this tutorial! You are the first to comment about how could be a very powerful tool for Poser 5. You are exactly right in that it can be used in tattoos, to create masks, to create textures using materials that would take large texture maps eating up all kinds of memory. Congratulations, you move to the head of the class with many more experienced users who did not catch my hints and tips at the end of the tutorial or who chose not comment about it. My hope was that perceptive people would realize the power of these nodes without adding the overhead to their system. Thanks for your comments! Dale
danamongden 9:43PM Tue, 01 June 2004
I spent the weekend with someone who was doing some bodypainting with an airbrush. Much of it was freehand, but a lot of it was done with the help of stencils. That is, he had a piece of plastic with patterns cut out of it, allowing the paint through in specific places. He could build up an image by spraying paint through different stencils, one for each color of the image. It occurs to me that you could use this blender node trick for applying a whole host of body art (tattoos, make-up, etc.) independant of the underlying texture. Just create one or more transparency maps to act as stencils (even allowing for gradient bleeds) and let the final user assign the appropriate colors. Pardon me if I'm just hammering the obvious, but I'm fairly new to the tools.