One way to put a planet/moon in the sky

Skill Level: Intermediate / Views: 935 / System Requirements: Carrara

This is a tutorial designed to show you one possible way to make a "splat" that can be hung in the sky for moons or planets.

Kixum on 9:04PM Wed, 22 September 2010

Part 2, Step 3, Hanging the moon in the sky (Setup the behavior)

Now, you need to add a behavior to the plane.

You can see the settings I used in the image.  Then move your plane into the scene where you want the moon to hang.

Note:  If you do this and render and just get a big black square, you have to flip the plane over.  Just click the opposite z direction setting and whamo, you're set.

This is all assuming that,
1.)  You used a default plane.
2.)  You textured that plane using flat mapping in the +z direction (as seen in the previous page).

If you have done different things in different directions or planes or whatever, you will have to fuss with it until you get things flipped correctly.

Tutorial Comments

t-techniker  10:10AM Sat, 15 June 2013

very nice done. I read it, I understand everything. Well represented.

Euxeb007  12:21AM Mon, 20 February 2012

That's what I call a good tutorial ;o)

ptsulli  3:00PM Thu, 06 January 2011

Kixum; great tut, I'm going to have to try some variations, but an altogether straight forward presentation. Thanks

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