One way to put a planet/moon in the sky

Skill Level: Intermediate / Views: 935 / System Requirements: Carrara

This is a tutorial designed to show you one possible way to make a "splat" that can be hung in the sky for moons or planets.

Kixum on 9:04PM Wed, 22 September 2010

Part 1, Step 4, Generating the base planet image (Last steps)

Ok, texture your planet.  This tutorial isn't designed to talk about texturing planets (a whole book can be written on it).  Rather, we're just talking about how to render planets/moons for another use.

So do whatever you want that you think will look cool!

Turn on the production frame.  This will show you what parts of the scene will actually get rendered.

When you look through the camera that will generate your final render, you want the production frame to just be on the edge of the planet.  You can adjust this by changing the Y position of the shot camera.  You can see this in the provided image.  This will produce a square image that will be just of your planet/moon.

If the moon/planet is not fitting just within the production frame.  Move your camera by adjusting the Y position of it until it does fit.

Tutorial Comments

t-techniker  10:10AM Sat, 15 June 2013

very nice done. I read it, I understand everything. Well represented.

Euxeb007  12:21AM Mon, 20 February 2012

That's what I call a good tutorial ;o)

ptsulli  3:00PM Thu, 06 January 2011

Kixum; great tut, I'm going to have to try some variations, but an altogether straight forward presentation. Thanks

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.