How to make an Explosion
Skill Level: Beginner / Views: 1054 / System Requirements: None Specific (Carrara will be the only software required)
This is a simple tutorial on how to build a scene which has an explosion in it. This is a very old tutorial which was originally built for a very old version of Carrara but is still useable for current versions.

Introduction
This tutorial has been written to teach Carrara users how to make an object for explosions.
Difficulty Rating - Beginner
Key code tools that will be used.
Deformers
Basic to Intermediate Shading
The steps provided in this tutorial cover basic categories of how to do things but intermediate tweaks and adjustments are made as I go along. I'm also assuming that you either know where to find the program options and switches that I'm flipping or have a book which can point you to them.
Step 1 Research
(This is non Carrara related and you can ignore it if you want to)
Research is usually one of the most important parts of a model. Research can range all the way from spending two minutes scratching out a sketch to going on the net and downloading volumes of information for days.
For this project, I simply decided to reproduce a tutorial created by Azchip with a few twists.
This tutorial will cover the basic model components as well as the basic lighting components. I've placed a plane beneath the explosion to show how the lighting affects the surroundings. The final product from this tutorial can be very useful for many explosion kinds of applications.
Tutorial Comments
ninhalo5 5:40PM Thu, 14 January 2010
Aftashox01 10:33AM Wed, 13 January 2010
Thelby 1:36PM Tue, 12 January 2010