RainerM 1:45PM Fri, 14 August 2009
Thank you, it´s very usegull
LaQuiet 1:33PM Thu, 13 August 2009
I'm still learning Poser Pro and this helps tremendously!!! Thank you!!! LaQuiet
RobynsVeil 6:59AM Thu, 13 August 2009
Might want to have a look at this thread, hun: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2762503&page=4#message_3426515
visionastral 12:13PM Wed, 12 August 2009
Mmmmm... excuse me but, it isn't much more simple to just assign the original texture directly to the bump channel and then put a NEGATIVE number on it? Never tried? I have been making this since 3D Studio 4.0, in MSDOS!
Minyassa 9:55AM Wed, 12 August 2009
Thanks for mentioning that, that point escaped me. I'm not very conversant with the Display Units setting so I did not think of it!
IsaoShi 9:42AM Wed, 12 August 2009
A well-presented and useful little tutorial, well done. You might mention that the Bump value is in whatever Display Units are selected in Preferences. Your 0.0005 might be in Poser Native Units (if that's what you use), producing a maximum bump of around one-twentieth of an inch. Someone using the default Feet, or the more commonly-used Inches, would see hardly anything at all with that value.
AntoniaTiger 6:26PM Sun, 09 August 2009
There used to be a lot of old stuff which used a greyscale version of the texture in much the same way as this trick. It was still being done when A3 came out. The Engineer Boots in the A3 Leather Set use a negative greyscale, and it looks as though you could just use a wholly procedural shader. That's a May '05 product, and the ReadMe says P4 or Pro Pack. DAZ, ps_ac1181b, a nice enough set. The jacket is quite useful.
nruddock 3:33PM Sun, 09 August 2009
"Do you think, when further developed, this can replace bump map creation in general?" No, it only works because the colour variations produce low grade greyscale noise in more or less the right places, but in general the colour variations don't correspond to what would be right for a bump map. What bagginsbill says about displacement maps in this post -> http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3436947&ebot_calc_page#message_3436947 applies equally to bump maps.
eschen 9:55AM Sun, 09 August 2009
Interesting idea. Do you think, when further developed, this can replace bump map creation in general?
JudibugDesigns 3:52PM Sat, 01 August 2009
Thanks so much! Extremely useful info and just what I was googling!!!