hindudreams 5:12PM Mon, 25 August 2014
why cant download as a print version anymore???
adroge 2:51AM Sun, 31 January 2010
Thanks for this - it's very helpful. You might want to consider adding that the appropriate part of the figure needs to be selected in Poser when loading the morph target or you'll get the "wrong number of vertices" error message.
tomasball 8:28AM Tue, 09 June 2009
I went ahead and allowed zbrush to correct the polygons, and followed your steps until it came time to load the morph target onto Stephanie's head. It tells me the morph target has the wrong number of vertices.
tomasball 8:12AM Tue, 09 June 2009
I followed your tutorial, saved Stephanie's head and neck as an .obj. But when I try to import it into zbrush 3.1, I get a popup that says my object has non-standard polygons, and do I want to convert them. I can't see where I've missed any of your steps. Please help me.
DaveF 2:13PM Mon, 19 January 2009
@grail Thanks for pointing out the typo on page 8... it has been repaired. Thanks, also, for sharing additional information concerning V42, PoserPro and ZBrush 3.1. I just received my license for 3.1.2 Mac from Pixologic and I really need to sit down and update this tutorial. Thank you all for your comments and feedback.
gezinorgiva 6:50AM Mon, 05 January 2009
Nice tutorial, thank you. For the interested,I ran through this and the previous tutorial using V42, PoserPro and ZBrush 3.1 (with the Poser Scaler plugin installed). There are a few minor differences (eg 136 rule becomes 234 rule :-)). Everything worked out fine (I think the Poser Scaler resolves the vertical movement problem).
grail 12:30AM Sat, 20 December 2008
Does anybody know why every time I load one of these as a morph target, it transforms perfectly, but the head also moves vertically as it morphs? I apply the morph dial setting to one and the geometry changes take place, but the whole head moves upwards on the Y-axis, stretching the neck and putting the eyes below the level of the sockets. I can't figure out why it does this to me! I followed all of the steps in both tutorials (importing and exporting) to the letter. I'm stumped...you and I are in the same boat, Myroski!
myroski 9:44PM Tue, 16 December 2008
Very easy to follow and use . But whenever I load my finished and imported morphs, they always seem to be a bit higher than the model head and thus stretches the neck and the eyes don't line up. Can't figure out why.
grail 8:17PM Sun, 14 December 2008
Great tutorial, very helpful. Not to be a jerk, but you may want to change page 8 so it says "Focal shift" instead of "focal shit"... :)
TheDarkerSideOfArt 12:17AM Fri, 12 December 2008
Excellent step by step Tutorial!
Raindroptheelf 12:46PM Mon, 27 October 2008
Awesome, that gives me something to study over the weekend. I do thank you so very very much for these wonderful and easy to follow tutorials.
Chipperz 8:15AM Mon, 20 October 2008
Great Tutorial!!! Thanks for filling my request to re-up this and taking the time to do it!! Verrry helpful!! Also here's a Poser Scaler Plugin for Zbrush.Works Great!!! http://126.96.36.199/zbc/showthread.php?t=49815
Dafunkn 2:08AM Wed, 08 October 2008
This is extremely useful information, and I'm really pleased that you took the time to create such an awesome tutorial. I couldn't agree more with your statement about purchasing ZBrush. It is one of the best 3D programs that I've ever used--well worth the money and then some, considering what you can do with it. Just take a look at these tutorials--nuf said! Again, THANKS!