In this tutorial I will introduce the step by step techniques involved in creating this beautiful, cubic gyroid abstract object in 3dsmax. This interesting shape is ideal for 3d printing, or as a unique digital jewelry design. This object requires no addons or plugins, and can translate to other 3d modeling packages easily. An intermediate knowledge of hotkey shortcuts, and standard editable polygon tools is recommended.
In this tutorial I show how to easily and quickly model a fully connected, concentric dodecahedron nest, as a solid, printable object, using the Named Selection Sets feature in 3dsmax. The techniques shown here utilize basic polygonal modeling principals, and default modifiers and tools. Using the parametric hedra primitive, we start with a simple truncated dodecahedron, and use edit poly to procedurally build the finished shape.
This tutorial is an addendum to my previous video for 3dsmax, in which I show a very simple technique to creating an interesting Ported Cube object in Blender. The procedure shown here should work in any version of Blender from 2.6x to 2.75. No addons are required, but I am utilizing the Pie Menus and Dynamic Spacebar Menu addons in this demonstration.
In this brief tutorial, I'll show you how to quickly create a ported cube object in 3dsmax, which could make a beautiful 3d printed pencil holder, or some other interesting decorative item. All of the techniques shown here are basic polygonal modeling procedures which could be translated to almost any capable polygon modeling package. I plan to also do a Blender version of this tutorial as well.
In this tutorial, we will model a voronoi-style bangle bracelet; suitable for use as either a high quality digital prop, or real-world 3d print, using basic polygonal modeling strategies in Blender 2.74. There are no addons required, but I do have pie menus, and the dynamic spacebar addons enabled for this demonstration. These are completely optional, of course, and should not affect the techniques shown in this tutorial.
In this tutorial, I'll show you how to quickly model a twisted fantasy pendant or amulet object, complete with holes for hanging on a necklace. This step-by-step project will demonstrate a combination of procedural, and standard polygon modeling techniques. You will learn by example, using extended primitives, modifiers, polygon modeling; creating holes in topology without booleans, and how to work with objects dynamically, within the modifier stack.
In this tutorial, I'll show you two distinct techniques to modeling a toroidal ring of saddle surfaces, known as a Scherk-Collins sculpture, without any plugins, addons, or 3rd party software. This beautiful mathematical object could be useful as a pendant, earring, or any kind of modern art sculpture in a cg environment. The only limit is your own imagination. The common modeling techniques I'm using here could be easily translated to any capable 3d polygon modeling software, like Blender.
In this video taken from our Introduction to Polygon Modeling: 3dsMax 2011 training product, see how to use some of the robust polygon modeling tools within 3dsMax 2011 to model detail into our object quickly and easily. We will go over modeling details that would be seen on real world objects, such as mechanical cuts, plugs, and connectors that are present on many real world electronic devices. Mimicking details like this as much as possible is what makes our CG model appear realistic, convincing, and believable to the viewer.i3DTutorials on 1:15PM Thu, 28 October 2010
In this video taken from our Introduction to Polygon Modeling: Softimage 2011 training product, see how to use some of the robust polygon modeling tools within Softimage 2011 to model detail into our object quickly and easily. We will go over modeling details that would be seen on real world objects, such as creating detailed headphone and audio jacks that are present on many real world electronic devices. Mimicking details like this as much as possible is what makes our CG model appear realistic, convincing, and believable to the viewer.i3DTutorials on 1:14PM Thu, 28 October 2010
Quidam 3, a character creation program, has the ability to tweak UV directly on the model. This helps in adjust for any distortion that might occur once the UV has been projected on the model. This short tutorial shows you how it's done.This short film is from N-Sided's collection of tutorials and is used as a supplement to a Front Page News review of Quidam 3 here on Renderosity.
The recently released character creation program, Quidam 3, allows you to save morph targets in the new "Scratch Mode". Here's a short tutorial on how it's done. This short film is from N-Sided's collection of tutorials and is used as a supplement to a Front Page News review of Quidam 3 here on Renderosity.
very easy to made uv map with modo after this you ready as ZBrush3.1 poly painting to made realistic texture,simple method very smart as foxy step by step and easy to easy~~~from tip of fox part1 with tip of fox part2~~~~~~
I have always believed that the smaller details are the ones that make the difference. Having said that, this tutorial isn't about making your model from scratch, its about taking your creature (dragon, serpent, orc, demon etc') and giving it personality with those details.zman4d on 2:54PM Sat, 11 April 2009
Simple tip on modelling that will help with later import into many apps which do NOT have the ability to apply materials on a "Per polygon or surface" ability.Also specific info on Rhino on this.
Accessing tools and knowing how to use them quickly is important to working quickly and efficiently. Fortunately, SOFTIMAGE|XSI has a few tricks up its sleeve. In this video, you will learn a few tricks to speed up your ability to use tools in SOFTIMAGE|XSI.i3D_Eddy on 11:08PM Tue, 08 January 2008
This document shows an example of modeling of the ruins of the temple, with Silo 1.42.
This free web video tutorial teaches you how to create and layer textures in SoftImage/XSI. It works through the process of shading and texturing a car door to look aged and realistic. The tutorial is available for free download at:(http://www.noesisinteractive.com/index.php?x=media&y=extra) This is the first section of the four part tutorial. Be sure to check out more tutorials and products relating to video game development and modding at www.noesisinteractive.com !Noesis_Interactive on 3:27PM Wed, 25 April 2007