Studio renders are nice, clean renders, like a photograph, used to neatly show off models and characters.:)
I show several ways to make blood-splattered, gory skin for use in renders.One method shows how to use "Ron's Blood" a commercial texture/brush packageAnother method combines existing procedural materials.
How to take a 3D render and give it some heavy, dramatic punch in postwork! ;)
How to get terrains to follow the heights and contours of your terrains!
Easy way to add special effects to a 3D render or photograph, using brushes, and layer styles :)
An explanation of how I created a scene, from concept, sorting items, to building, lighting and post work.Rather than a typical "How to do a single thing", it's about how a scene was built, tips to help effciency, and notes on post work :)
Using volumetric shaded materials and terrains to create nebulae and galaxies in Vue
Simple tip on modelling that will help with later import into many apps which do NOT have the ability to apply materials on a "Per polygon or surface" ability.Also specific info on Rhino on this.