A step by step process of how to save a dialed character into the poser library to apply to future creations. This is for beginners only and works well for me.
This is a tutorial about how to customize your DazStudio controls and workstation.http://www.medhueanimations.com/SL Marketplace Store:https://marketplace.secondlife.com/stores/10907Inworld Store:http://slurl.com/secondlife/egglebury/127/132/58Medhue on 4:50AM Mon, 04 February 2013
This might interest you if you do 3D with Lightwave or other tools, and want a quick backdrop of some planet landscape. This is not exactly matte painting, but it could be the start of a matte painting piece.These are tutorials, on creating the textures (part 1) and creating the terrain (part 2) and using the textures.part 1:This focuses on creating the textures.part 2:http://www.youtube.com/watch?v=145HNAj9wMAIn this part Dan uses the 3D Designer and explains lighting, fog and other features, and then uses the texture that was created in part 1.-Philipstaigermanus on 9:35AM Thu, 31 January 2013
Hi everyone,I'll share with you my new tutorial (and maybe the first of one series) on the mParticles or "MassFx Particles". This tools is avaible with extension pack for subscription user of 3DS Max 2013 and 3DS Max Design 2013... and maybe we can see pubblic in the next realease of 3DS Max 2014 (maybe...)....More information from Autodesk web site - http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15451618In this tutorial I show a little introduction to use a simple effects of "MassFX Flow" with a fragment pieces at follow down and collision on the box geometry, all in relation with the PhysX engine or MassFx tools inside 3DS Max 2013.Thank you and good vision...Matteo -MatEvil- Miglioriniwww.art2upz.com
Hi everyone,I will share with you my last tutorial on FumeFx for using the Wavelet Turbolence Cache. It's not a very tutorial with one example, but is an overview on this type of simulation.I hope you can undestand and I can help you with it.Thank youMatteo -MatEvil- Miglioriniwww.art2upz.com
Tutorial RealFlow - Moving water sphere (English version) In this videotutorial I show how we can moving a fill water sphere inside Realflow using a fill object emmiter particles and comparive with the classic sphere emitter partiles. It's basic tutorial.thank you for your timeMatteo -MatEvil- Miglioriniwww.art2upz.com
Tutorial Export Hybrido particles for KrakatoaIn this video tutorial I show how you can export particles from simulation of realflow (using Hybrido solver) for Krakatoa renderer and import inside 3DS Max for render it without problem. I show also some little aspect of Krakatoa and PRT Loader.www.art2upz.comMatteo -matEvil- Migliorini
RealFlow waterfall tutorial part 2In this lesson I show you some basic concept of Krakatoa for rendering simulation of waterfall that you can find here - http://youtu.be/BoZSlvjrBywAlso I show you some concept of mesh from Realflow and the classic workflow for simulation and rendering.You can find the final footage here - http://youtu.be/sY1IQQk-KIoFor more information you can visit my web-site: http://www.art2upz.comThank you for visit and if you like my website you can do a little "donate" for suppurt my "free educational"...Matteo "matEvil" Migliorini
RealFlow waterfall tutorial part1In this lesson (about 1 h) I show you some basic concept of Realflow (interface, import geometry, emitters, initial state, ect etc....). Finally I create a little simulation of waterfall for show that tools.In the next lesson I will show you import and rendering in software 3D.For more information you can visit my web-site: http://www.art2upz.comThank you for visit and if you like my website you can do a little "donate" for suppurt my "free educational"...Matteo "matEvil" Migliorini
I've had several folks ask how I do the speech bubbles/balloons for my "Girls From T.N.A." series. Here's a look at the process I use. This is a PDF file, so you'll need Adobe Reader or another PDF reader. While I use Photoshop for the final composite, Gimp or Paint Shop Pro (or any graphics app allowing use of layers) would work as well. Hope this helps! If you have any questions, feel free to SM me! Enjoy!
This revisits an old technique which used a second object to "fill in" the cutaway area. In this version I use nodes to color the back sides of polygons to make it look like the mesh is filled in when really it's just hollow. It's a fake effect and it has some limitations, but it might do what you need it to do.dwburman on 1:14AM Mon, 29 October 2012
This tutorial will show you how to set up an outdoor / exterior scene and how to use Pose2Lux to export the scene for rendering in LuxRender.
After some user requests, here it is! The beginners guide to applying TaME textures directly onto models/props using Daz Studio 4 (DS4). Of course we are slightly biased towards everyone using TaME to get awesome textures, but the techniques will work with almost any texture file.
___ This is a quick tips and demonstration for new folks who are having difficulty posing in Poser (made for some folks on devArt).3 Basic Tips for Better posing:* Turn off IK* Use Limits* Use dials, not toolsKeyboard Shortcuts:* Moving up & down the heirarchy* Camera SwitchingMenu Items:* Figure Memorize & Restore* Figure Symmetry___ Includes a demonstration of technique, posing M3 into a target pose.Hopefully, this will help people who say it takes them hours and hours of screaming to get a figure into a pose.Enjoy!bloodsong on 9:38AM Sun, 12 August 2012
Are you having problems working out how to apply shader presets in DAZ Studio? If you are new to DAZ Studio you may find that applying shader presets is not very intuitive. I've written this step-by-step tutorial to help you out.
Simulating wide-angle lens distortion in Bryce
Here's another look at using Motion Estimation with the Motion Prediction Module from PD Pro 7, as applicable to videos and to rendered animations of 3D logos in this case. This shows a comparison of a traditional frame blending approach vs. the motion prediction approach.It may take a few tries to tweak the parameters, and get a good combination, but in the end it could be worth the effort, especially if the rendering of the frames took a long time and you can't re-render them with the added frames, economically speaking.Generally speaking, you'll want to consider this option if you have a short animation that needs to last longer, and thus you want to time-stretch it without going through re-rendering the whole lot in the 3D side, i.e. when it took hours to render and you can't afford to take even longer to render, say, 10x that many frames for a 10x timelapse.In this example, the 3D logo was rendered at high (but not highest) settings, took a minute or two per frame to render. This is not a typical case. You'll be more interested in this technique when it takes an hour per frame to render :-)The last clip was done with 60 frames per second and with global illumination enabled, adding significant rendering time to it all. In cases like these it will definitely be a time saver to use motion prediction. Even if it takes a few minutes to get the parameters right, in the end it's much shorter than rendering it in 3D over 300+ frames if you can get away with rendering just 30-60 frames and fill in the missing frames through motion estimated interpolation.staigermanus on 9:01AM Thu, 26 April 2012