Ever wonder why your renders don't look as good as the ones you're finding online? Sometimes its because they have better hardware and software, but don't give up because of that! There are a bunch of little things you can change about both the program you're using and your artistic process that can make the difference between a good render and a great render.
Using the various blending modes Photoshop offers you can add a level of richness and authenticity to your texture. The appearance of rust, mold, cracks, a wood grain, and virtually anything you can think of can be made to look like it is part of the overall texture. Overlays are powerful and they should be used carefully or they can override the base texture. Here is a guide to best use them in your work.
In this video taken from our Introduction to Polygon Modeling: 3dsMax 2011 training product, see how to use some of the robust polygon modeling tools within 3dsMax 2011 to model detail into our object quickly and easily. We will go over modeling details that would be seen on real world objects, such as mechanical cuts, plugs, and connectors that are present on many real world electronic devices. Mimicking details like this as much as possible is what makes our CG model appear realistic, convincing, and believable to the viewer.i3DTutorials on 1:15PM Thu, 28 October 2010
In this video taken from our Introduction to Polygon Modeling: Softimage 2011 training product, see how to use some of the robust polygon modeling tools within Softimage 2011 to model detail into our object quickly and easily. We will go over modeling details that would be seen on real world objects, such as creating detailed headphone and audio jacks that are present on many real world electronic devices. Mimicking details like this as much as possible is what makes our CG model appear realistic, convincing, and believable to the viewer.i3DTutorials on 1:14PM Thu, 28 October 2010
The tutorial teaches the user how to create a background scene using brushes. Brushes, textures and additional items are included free. I give step by step instructions with images so the user can see the progress of each step.Note: I updated this on June 23rd 2012. I realized the zip folders were not at my domain so they now are there and the tutorial is complete again.
With the help of this easy tutorial, you'll be able to make your own custom textures for nearly any figure in DAZ Studio. Using MAT or MAP files and an image editing program, you can be creating original scenes in no time.
This tutorial shows how to quickly create a city from scratch. It introduces the complete workflow through all the parts of the CityEngine. You will learn how to setup a new project, how to create a street network and extract lots from it. You will write your first CGA rule file and generate the city's building models.Video courtesy of Procedural Inc., www.procedural.comRead about CityEngine 2010.2 here...
Enough physical RAM for all your simultaneous programs, and enough user memory for one single program, really are separate things.Solving one will not solve the other.This tutorial leads the way for those who experience out-of-memory problems when rendering 3D, video or music in a 32-bit environment.
This tutorial is designed to introduce newcomers to the world of 3D rendering. If you are already familiar with 3D rendering, it also outlines some of the basic functions of DAZ Studio, for anyone who is interested in learning more about the program.
Hi all,This is a Poser video tutorial for anyone who wants to make there own hairmorphs.In this example I made a Wind Morph, but with this technique you can make adjustment and style morphs also.I used a hairmodel from "Biscuits Hair Trio".
Problem: You have 3d models that are in a file format non adequate to TG 2 for example.... what to do ?--> PoseRay(Download here:http://mysite.verizon.net/sfg0000/Guide here:http://www.blackdepth.de/PoseRay%20Handbuch%203_10_3.pdf)Here a little instruction for newbies to handle with PoseRay and transfer inadequate file formats in a format adequate for TG: