This tutorial shows you how to run dynamic cloth simulations on two pieces of clothing each with different cloth settings. It shows you how to ensure that the shirt remained tucked-in within the belt during the simulation. You can preview the finished result at the end of the tutorial.
TIP: Scroll to 12:50 to see the result first!!!Welcome to my next tutorial :-)In this tutorial we will see how to:Steps:1. Download the XAMPP Package (As a ZIP, without installer!)2. Download Typo3 4.5 the Introduction package3. Extract the Xampp4. Execute setup_xampp.bat5. Use xampp-control.exe to start Apache and MySQL6. Go to localhost to see if your webserver runs fine! :)7. Copy the Typo3 files into the Xampp "htdocs" folder8. Go through the installation tool of Typo39. See your Typo3 Sample Homepage running!!!!!! :-)Required and used Software:- Windows System (2000, 2003 or other Server prefered)- Webbrowser- XAMPP Package (free download at www.apachefriends.org)- Typo3 Package (free download at www.typo3.org)I hope that you will enjoy this basic tutorial!TerragonDE on 7:23AM Sat, 19 November 2011
TIP: Scroll to 12:22 to see the result first!!!Welcome to my next tutorial :-)In this tutorial we will see how to:1. Import a Figure2. Create polygons for an evening dress for front and back3. Connect the front and back side on the sides4. Divide the polygon in many smaller polygons (to get more detailed cloth)5. Add Collision and Cloth Tags6. Define stitch Polygons7. Use the Dress-O-matic tool to make the cloth fit to the figure8. FInal renderRequired and used Software:- Cinema 4D (I used 11.5)- Cinema 4D Mocca Plugin (Clothilde)I hope that you will enjoy this basic tutorial!TerragonDE on 7:21AM Sat, 19 November 2011
ADDHOW (A Daily Dose of Howling Or Waffling) is a series of tutorials typically in video form hosted on Youtube which show tips, tricks and basic techniques for use with PD Pro but which can also be used with other tools in some cases.This tutorial covers basics of complementary colors.staigermanus on 10:25PM Tue, 18 October 2011
This Photoshop tutorial will show you how to create distressed texture and save it as a tif file with a transparent background to use in Adobe Illustrator.Slizzie on 7:56AM Sat, 17 September 2011
Enough physical RAM for all your simultaneous programs, and enough user memory for one single program, really are separate things. Solving one will not solve the other. This tutorial leads the way for those who experience out-of-memory problems when rendering 3D, video or music in a 32-bit environment. Originally Oct 2010 in Poser section.Updated Aug 2011, republished in Vue section.
You can own all the 3D models in the world, but they're useless if you can't install them. In this tutorial I outline the steps for installing DAZ 3D content as well as content originally designed for Poser. No prior experience with DAZ Studio required.
This is a mini series on using or creating Spritesheets with Project Dogwaffle. Since PD Pro used to be available here at rosity I figure there's still a large community of wafflers, I hope this helps you. We may bring PD Pro 5/6, PD Artist 2 (TBD) and PD Howler back here some time soon. Stay tuned.staigermanus on 9:39AM Fri, 05 August 2011
In this tutorial, I explain own made your own seamless chainmail texture with Blender, Poser Pro 2010 and Photoshop.
Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, texture modeling actually builds geometry that is based on exact pictures. This is a great technique that allows modelers to create both realistic models, and incorporate lots of detail- quickly and easily.In this video taken from our training product, Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline, we will see how to use this technique in a practical and real world situation. Well be using a reference photograph to build geometry that matches with the image, and well be doing this with polygons, from scratch. The technique will be used with game development and real time asset needs in mind, so consideration for triangle limits and topology will be taken into consideration. 3dsMax 2011 is used in this video, however, note that the same technique can be applied to most, if not all 3D modeling packages. You can also use this workflow for visual effects work and other applications in the CG industry, not just games.i3DTutorials on 4:28PM Fri, 15 July 2011
This is the first of 4 planned tutorials on my methods for blending 3D figures with photo (or other) backgrounds. This tutorial demonstrates blending into an indoor scene with soft lighting. PDF format, 11.7 MB.
CG tutorial about how to create and render interactive 360 degree panorama for architecture virtual tour in 3ds Max using V-ray or mental ray renderer. About why you shouldn't use the 3ds max panorama exporter and how to achieve the best quality panoramic map picture with panoramic 360 degree camera in 3d max. Of why you don't want to render panoramic cube map and how to get the QuickTime output or flash file with the panorama software. Everybody knows how important the visualization and its role is in presentation of the design to the end user with nice photorealistic images. But what if just the series of static images is not enough? What if the client wants a greater sense of presence and volume than the 2d bitmap images, while doing the animation is impractical because of the significant time and computational costs? The answer to this rhetorical and quite topical question is the pseudo three-dimensional representation of 2d images using 3d interactive panoramas technology. Such a presentation will let us see a three-dimensional picture of the visualization using the...
The tutorial will show you how to create a tower using Terragen2's Crater shader. How to apply displacement and constrain that displacement to the tower. The tut also includes instruction on how to insert a clip file into your scene. To see the kind of structures you can create using this method check out my "Bollards" scene in the Terragen gallery here.Have fun.