New: FREE 3D Figures Content & Game Development TUTORIAL Make HTML5 WebGL GAME SOURCEFarmPeeps.com just published a FREE Tutorial and all the 3D resources needed to make a WebGL game using figures made from Poser in hours! Make your own 3D game to day at http://FarmPeeps.comFarmPeeps.com is a hobby website maintained by a 3D enthusiast like you. Its not perfect, but its fun! Come by and stock up on Farm Theme 3D Media
This video shows how easy is to get started with Reality 2. With a set of intuitive materials and a User Interface that is designed for the artist, Reality brings to the Studio artist a workflow that is more natural and friendly than the one built-in inside Studio
Here's another look at using Motion Estimation with the Motion Prediction Module from PD Pro 7, as applicable to videos and to rendered animations of 3D logos in this case. This shows a comparison of a traditional frame blending approach vs. the motion prediction approach.It may take a few tries to tweak the parameters, and get a good combination, but in the end it could be worth the effort, especially if the rendering of the frames took a long time and you can't re-render them with the added frames, economically speaking.Generally speaking, you'll want to consider this option if you have a short animation that needs to last longer, and thus you want to time-stretch it without going through re-rendering the whole lot in the 3D side, i.e. when it took hours to render and you can't afford to take even longer to render, say, 10x that many frames for a 10x timelapse.In this example, the 3D logo was rendered at high (but not highest) settings, took a minute or two per frame to render. This is not a typical case. You'll be more interested in this technique when it takes an hour per frame to render :-)The last clip was done with 60 frames per second and with global illumination enabled, adding significant rendering time to it all. In cases like these it will definitely be a time saver to use motion prediction. Even if it takes a few minutes to get the parameters right, in the end it's much shorter than rendering it in 3D over 300+ frames if you can get away with rendering just 30-60 frames and fill in the missing frames through motion estimated interpolation.staigermanus on 9:01AM Thu, 26 April 2012
The 8-bit style of art, inspired by video games of the past, has taken on new life for the internet. Whether it's a web-based game, a tutorial or desktop icons, the range of uses for these little sprites is surprisingly large, and they're very easy to create. Inside I describe my process, what you can use to get started, and show some examples for reference.
Hi there, welcome! Being a big fan of postwork, I decided to upload this tutorial I created on my quick technique for painting realistic looking tears using Photoshop Elements 7.
If you use a PZ2 (Poser format) file on Genesis that breaks the joint rotation limits, DAZ Studio will ask you if you want to do so (unless you changed this feature in your preferences). BUT, if you use a DAZ Studio format such as .DSA or .DSF, it WILL NOT ASK, and then you might think the pose is broken because you have an arm sticking out of a head or something.This tutorial provides a simple solution until this bug gets fixed. I submitted the bug to DAZ and it has been verified.
As a clothing creator, I cant count the number of times Ive created a piece of clothing only to find it doesnt fit anything but the original geometries of V4 or any model I useThen I learned about Morcloth This program helps to place the proper morph channels in your original clothingIm sure there are many ways to accomplish this and I by no means believe mine is the best, its just what works for meIf it helps one person, then this tutorial has accomplished what it was designed to do
Bryce has a few hidden objects and resources that are not easy to find if you are starting out and haven't yet explored the folders that have been installed. These short tutorials show you where to find them and how to use them, and in the process will also take you through using some of the Bryce labs.
This is a tutorial to demonstrate how this poster was created , using displacement maps and adding 3D spotlights.
creating a semi-transparent text effect style
Join Stefan Werner, Senior Software Engineer for Poser in this 1-hour session as he shows you informative ways to enhance your Poser 3D renders. He will demonstrate how to leverage the new and improved rendering features, including Subsurface Scattering, available in Poser 9 and Poser Pro 2012. Stefan will also discuss how to optimize your render settings to master features such as depth of field, indirect light, and ambient occlusion. Learn why more isn't necessarily better when it comes to rendering and find the perfect balance between quality and performance.
In this 1-hour session you will learn how to truly get the most out of your Poser runtime. You will learn how to create a literal cast of thousands from the free assets that come with the program and with tools already provided with the program. Create your own characters with your own sense of style from realistic to cartoony. The tutorial will cover use of the morphing tool, the art of frankensteining (making two figures into one), parenting, and a little bit of Zbrush.
Learn all you need to know to get started successfully using the Reality Plug-in for DAZ Studio to make simple indoor scenes.
Something that may not be obvious when you first start using Bryce is that it has some simple customization features. The tutorial covers:1.Customizing the interface by moving the palettes,2. Changing the background colour/texture of the scene space,3.Changing the object display modes.So if you don't know how to do any of these yet this tutorial is for you!
This tutorial shows the steps I take once I created a mesh of a piece of clothing in a separate 3D modelling application and imported it into Poser.
This tutorial shows you how to run dynamic cloth simulations on two pieces of clothing each with different cloth settings. It shows you how to ensure that the shirt remained tucked-in within the belt during the simulation. You can preview the finished result at the end of the tutorial.