The second part of this tutorial is about BVH file loading and retargeting, and usage of the GETSELL function for uncommon hierarchies.
This is a simple tutorial for people willing to use BVH motion capture files within LIGHTWAVE 11.6 with GENOMA rigging system and the NEVRON MOTION plug-in.The first part of the tutorial deals with the preparation of the character to animate (weight mapping and skelegons).
This is the second part of the tutorial. It focuses on the rigging : bones, weight maps and IK, IK-booster tool.This tutorial is in French only and deals with tools a bit more complicated than the ones used in the first part.
This is the first out of three tutorials about importing a Quidam character into Lightwave for animation purposes.Please note that this video tutorial comments are in FRENCH only - but I hope the video is fairly explicit by itself. The video is available for download on my website.