In this exercise, we model a topological knot object for 3d printing in 3dsmax. Using simple subdivision polygon modeling techniques and standard tools, we explore a high genus model with curved handles very much like the topologic mesh concepts created in Topmod. We will model using real world scale, for export later to a format which can be uploaded and printed at a service like Shapeways, or just about any 3d printer.
This Tutorial explains how to prepare / setup the usage of "IDLE - The Pyhton Debugger" inside Poser 2010 and Poser 2014. With this PoserVersions there is no more need to download other PythonPackages. You can use the IDLE Version of your Poser Installations Python Package !
In this tutorial, we're going to model a Sacred Merkaba, also known as a Stellated Octahedron or Star Tetrahedron in Blender 2.76. This is a companion video to a 3dsmax tutorial I did of the same object, and we will attempt to recreate that workflow now using Blender. You will need the Loop Tools addon, and the Extra Objects addon enabled for this exercise. They are located in the Addons tab of your User Preferences, under the "Mesh" and "Add Mesh" categories. I'm also using the Pie Menus, and Dynamic Spacebar Menu in this example, but they are not necessary to follow along.
In this quick tutorial, we model what is known as a Sacred Merkaba for 3d printing or digital asset design. Symbolic of ancient spirituality and mysticism, this shape has been part of religious iconography for thousands of years. Geometers and mathematicians recognize it as a Stellated Octahedron, or Star Tetrahedron. I'm using 3dsmax 2012 for this example, but the techniques can be translated to any capable polygonal modeling package.
In this tutorial, we will model a tetrahedron shape with a twist! You will need 3dsmax 2010 or higher. No addons or plugins are required. The techniques used here employ standard polygonal modeling techniques, and take advantage of the Graphite Modeling tools and real world units for creating an object which can be 3d printed, or used as a unique 3d asset for rendering.
In this tutorial, we will explore some basic techniques to model a custom Sphericon pendant for 3d printing. You will need 3dsmax 2010 or higher to follow along. No additional plugins or addons required. The techniques used here make use of general polygonal modeling tools, and can be translated to almost any capable polygonal modeling package. The result is ideal for 3d printing or sculptural design.
In this tutorial, we will create a triply periodic, cubic abstract based on an implementation of the Schwarz P minimal surface. You will need 3dsmax 2010 or higher to follow along. No additional plugins or addons required. The techniques used here make use of general polygonal modeling tools, and can be translated to almost any capable polygonal modeling package. The result is ideal for 3d printing, and can also be used as an interesting scene prop, or jewelry item, in a 3d render.
In this tutorial I show how to easily and quickly model a fully connected, concentric dodecahedron nest, as a solid, printable object, using the Named Selection Sets feature in 3dsmax. The techniques shown here utilize basic polygonal modeling principals, and default modifiers and tools. Using the parametric hedra primitive, we start with a simple truncated dodecahedron, and use edit poly to procedurally build the finished shape.
This tutorial is an addendum to my previous video for 3dsmax, in which I show a very simple technique to creating an interesting Ported Cube object in Blender. The procedure shown here should work in any version of Blender from 2.6x to 2.75. No addons are required, but I am utilizing the Pie Menus and Dynamic Spacebar Menu addons in this demonstration.
In this brief tutorial, I'll show you how to quickly create a ported cube object in 3dsmax, which could make a beautiful 3d printed pencil holder, or some other interesting decorative item. All of the techniques shown here are basic polygonal modeling procedures which could be translated to almost any capable polygon modeling package. I plan to also do a Blender version of this tutorial as well.
This video will demonstrate an easy technique to model a trefoil star object, which can be used as an interesting virtual pendant, or a fun 3d print. Following the basics of this approach, you could come up with many unique variations, or custom designs, of your own. The only limit is your own imagination.
In this tutorial, I'll show you how to quickly model a twisted fantasy pendant or amulet object, complete with holes for hanging on a necklace. This step-by-step project will demonstrate a combination of procedural, and standard polygon modeling techniques. You will learn by example, using extended primitives, modifiers, polygon modeling; creating holes in topology without booleans, and how to work with objects dynamically, within the modifier stack.
Someday I will be more proficient in ZBrush - after several days going through the tutorials, the manual, etc. and hours trying to do a simple 3-braid rope-twist using ZB, I resorted to my old simple stand-by Rhino 3D (yes a Nurbs modeler) to model the segment. Imported obj into ZBrush, tweaked it with ZB's remesher and got something passable as an insert brush... a bit more tweaking with brush stretch, welding, etc. needed. For me at this point a far less painful and much shorter work flow
Whether it's a pimple, a mole, ACNE, a birth mark, a scar or a tatoo, facial hair etc..., you may want to hide some blemishes that appear over your subject's photos. Even with 3D renders such as from 3D human animation and posing tools, they might be based on textures derived from real human skin, such as the new generation of popular 3D human characters in HD mode, and they might look just a little too real. We don't necessarily need to turn their appearance into that of a smooth porcelain doll's skin, but it can help to get rid of the most visible distractions. Or in fact to the contrary to place on there of a different type, such as to replace a mole or wrinkle with a dragon tatoo or just a simple heart.... Love your skin! Here is a first look at covering it up, by borrowing nearby skin and placing it over the area that you want to cover up.This uses the Brush Keyframer to do this across multiple frames of a video too.staigermanus on 9:13AM Mon, 28 April 2014
Join Stefan Werner, Senior Software Engineer for Poser in this 1-hour session as he shows you informative ways to enhance your Poser 3D renders. He will demonstrate how to leverage the new and improved rendering features, including Subsurface Scattering, available in Poser 9 and Poser Pro 2012. Stefan will also discuss how to optimize your render settings to master features such as depth of field, indirect light, and ambient occlusion. Learn why more isn't necessarily better when it comes to rendering and find the perfect balance between quality and performance.
In this 1-hour session you will learn how to truly get the most out of your Poser runtime. You will learn how to create a literal cast of thousands from the free assets that come with the program and with tools already provided with the program. Create your own characters with your own sense of style from realistic to cartoony. The tutorial will cover use of the morphing tool, the art of frankensteining (making two figures into one), parenting, and a little bit of Zbrush.
TIP: Scroll to 12:22 to see the result first!!!Welcome to my next tutorial :-)In this tutorial we will see how to:1. Import a Figure2. Create polygons for an evening dress for front and back3. Connect the front and back side on the sides4. Divide the polygon in many smaller polygons (to get more detailed cloth)5. Add Collision and Cloth Tags6. Define stitch Polygons7. Use the Dress-O-matic tool to make the cloth fit to the figure8. FInal renderRequired and used Software:- Cinema 4D (I used 11.5)- Cinema 4D Mocca Plugin (Clothilde)I hope that you will enjoy this basic tutorial!TerragonDE on 7:21AM Sat, 19 November 2011
Enough physical RAM for all your simultaneous programs, and enough user memory for one single program, really are separate things. Solving one will not solve the other. This tutorial leads the way for those who experience out-of-memory problems when rendering 3D, video or music in a 32-bit environment. Originally Oct 2010 in Poser section.Updated Aug 2011, republished in Vue section.
CG tutorial about how to create and render interactive 360 degree panorama for architecture virtual tour in 3ds Max using V-ray or mental ray renderer. About why you shouldn't use the 3ds max panorama exporter and how to achieve the best quality panoramic map picture with panoramic 360 degree camera in 3d max. Of why you don't want to render panoramic cube map and how to get the QuickTime output or flash file with the panorama software. Everybody knows how important the visualization and its role is in presentation of the design to the end user with nice photorealistic images. But what if just the series of static images is not enough? What if the client wants a greater sense of presence and volume than the 2d bitmap images, while doing the animation is impractical because of the significant time and computational costs? The answer to this rhetorical and quite topical question is the pseudo three-dimensional representation of 2d images using 3d interactive panoramas technology. Such a presentation will let us see a three-dimensional picture of the visualization using the...
If you have not licence to distribute the poser file,we could not distribute original poser file with deltas data.So then make the deltas data less file to distribute.(you need get the licence to destribute cr2 file from owner of copyright. )we repare the distribute files. ( it are added original deltas data from original file. )when we get it and use it.kim99 on 3:20AM Wed, 18 May 2011
Morph data is copyright. Morph is deltas tree node data.The poser file do not has deltas node data in order to be free form copyright. (you need get the licence to destribute cr2 file from owner of copyright. )kim99 on 3:03AM Wed, 18 May 2011
Modeling a soda can, adding light and preparing the scene, create materials, making droplet effects and rendering the scene with Mental Ray renderer are what you will learn in this 3D Studio Max Tutorial. So make sure you will do all steps and will follow this tutorial until the last step.goldencg on 10:42AM Mon, 28 March 2011