In this tutorial, we obtain a complex non-orientable surface from a simple orientable mesh using the default topological modeling tools in 3dsMax, like Extrude On Spline. While the techniques in this video depend on specific features in 3dsMax, the strategies used can be reproduced in other software with similar capabilities.
In this tutorial, we use the Extrude On Spline tool in 3dsMax to create a triple spiral Triskele or Triskelion object. Most of the techniques used in this video can translate to other capable 3d modeling applications.
In this tutorial, we use standard polygonal modeling techniques to create a Brunnian style link structure connected by an organic bridge network at the center. Most of the techniques used in this video can translate to other capable 3d modeling applications.
This is a companion video to my most recent tutorial originally created for Autodesk 3dsMax. I will attempt to translate all of the techniques and tools used in my 3dsMax video to the Blender workflow. You will need to enable the Add Mesh : Extra Objects addon to complete this tutorial.
In this tutorial, we use a procedural strategy to quickly design a 3d pattern sphere in 3dsMax 2017. Most of the techniques demonstrated in this video are general purpose tools available in many other quality 3d polygon modeling software.
In this tutorial, we explore the creation of a Gyroid in 3dsMax, using simple modeling techniques in 3dsMax 2017. The model could be used as a render element or 3d printed. Most of the techniques represented in this video are universal and can translate to other modeling packages of similar capacity.
Based on my last tutorial for 3dsMax, in this video we recreate the technique used to model an Interlocked Star Nest in Blender 2.77. The result is a twisted star ball sculpture which could be translated into an interesting design element, or exported as STL for 3d printing with SLA or SLS technology.
In this tutorial, we explore the creation of interwoven knot symmetry from a Platonic solid (in this case a Dodecahedron), using simple topological modeling tools in 3dsMax 2017. The result is a twisted star-ball, suitable for 3d Printing with SLA or SLS. The techniques used in this video are general and universal and can be translated to other modeling packages of comparable capacity.
In this tutorial, we create an Orderly Tangle of four interlocked, equilateral triangles for 3d printing or render element. If you haven't watched the previous Orderly Tangle tutorial, please go back and view that one first. The symmetrical arrangement of these triangles fit together to create a tight bond between each element, and will 3d print as one fused object.
In this tutorial, we create an Orderly Tangle of hollow squares for 3d Printing or digital design. The symmetrical arrangement of these interlocked squares fit together tightly and will be fused together to create a single object in most 3d prints. A useful technique for most symmetrical platonic solids.
In this video, we revisit the creation of the Merkaba (Stellated Octahedron) shape first presented in a previous tutorial on my channel (see link below). In this video, I'll show you an alternate modeling technique to achieve the same object, which eliminates at least 2 or 3 steps. This new technique uses standard polygonal modeling techniques, and It's a much faster method. Hope you enjoy.
In this tutorial, I'll demonstrate how to create an abstract, twisted starball which could be later exported as .STL file for 3d printing at #Shapeways, or some other SLS 3d printing service.
In this exercise, we model a topological knot object for 3d printing in 3dsmax. Using simple subdivision polygon modeling techniques and standard tools, we explore a high genus model with curved handles very much like the topologic mesh concepts created in Topmod. We will model using real world scale, for export later to a format which can be uploaded and printed at a service like Shapeways, or just about any 3d printer.
This Tutorial explains how to prepare / setup the usage of "IDLE - The Pyhton Debugger" inside Poser 2010 and Poser 2014. With this PoserVersions there is no more need to download other PythonPackages. You can use the IDLE Version of your Poser Installations Python Package !
In this tutorial, we're going to model a Sacred Merkaba, also known as a Stellated Octahedron or Star Tetrahedron in Blender 2.76. This is a companion video to a 3dsmax tutorial I did of the same object, and we will attempt to recreate that workflow now using Blender. You will need the Loop Tools addon, and the Extra Objects addon enabled for this exercise. They are located in the Addons tab of your User Preferences, under the "Mesh" and "Add Mesh" categories. I'm also using the Pie Menus, and Dynamic Spacebar Menu in this example, but they are not necessary to follow along.
In this quick tutorial, we model what is known as a Sacred Merkaba for 3d printing or digital asset design. Symbolic of ancient spirituality and mysticism, this shape has been part of religious iconography for thousands of years. Geometers and mathematicians recognize it as a Stellated Octahedron, or Star Tetrahedron. I'm using 3dsmax 2012 for this example, but the techniques can be translated to any capable polygonal modeling package.
In this tutorial, we will model a tetrahedron shape with a twist! You will need 3dsmax 2010 or higher. No addons or plugins are required. The techniques used here employ standard polygonal modeling techniques, and take advantage of the Graphite Modeling tools and real world units for creating an object which can be 3d printed, or used as a unique 3d asset for rendering.
In this tutorial, we will explore some basic techniques to model a custom Sphericon pendant for 3d printing. You will need 3dsmax 2010 or higher to follow along. No additional plugins or addons required. The techniques used here make use of general polygonal modeling tools, and can be translated to almost any capable polygonal modeling package. The result is ideal for 3d printing or sculptural design.
In this tutorial, we will create a triply periodic, cubic abstract based on an implementation of the Schwarz P minimal surface. You will need 3dsmax 2010 or higher to follow along. No additional plugins or addons required. The techniques used here make use of general polygonal modeling tools, and can be translated to almost any capable polygonal modeling package. The result is ideal for 3d printing, and can also be used as an interesting scene prop, or jewelry item, in a 3d render.
In this tutorial I show how to easily and quickly model a fully connected, concentric dodecahedron nest, as a solid, printable object, using the Named Selection Sets feature in 3dsmax. The techniques shown here utilize basic polygonal modeling principals, and default modifiers and tools. Using the parametric hedra primitive, we start with a simple truncated dodecahedron, and use edit poly to procedurally build the finished shape.
This tutorial is an addendum to my previous video for 3dsmax, in which I show a very simple technique to creating an interesting Ported Cube object in Blender. The procedure shown here should work in any version of Blender from 2.6x to 2.75. No addons are required, but I am utilizing the Pie Menus and Dynamic Spacebar Menu addons in this demonstration.
In this brief tutorial, I'll show you how to quickly create a ported cube object in 3dsmax, which could make a beautiful 3d printed pencil holder, or some other interesting decorative item. All of the techniques shown here are basic polygonal modeling procedures which could be translated to almost any capable polygon modeling package. I plan to also do a Blender version of this tutorial as well.
This video will demonstrate an easy technique to model a trefoil star object, which can be used as an interesting virtual pendant, or a fun 3d print. Following the basics of this approach, you could come up with many unique variations, or custom designs, of your own. The only limit is your own imagination.
In this tutorial, I'll show you how to quickly model a twisted fantasy pendant or amulet object, complete with holes for hanging on a necklace. This step-by-step project will demonstrate a combination of procedural, and standard polygon modeling techniques. You will learn by example, using extended primitives, modifiers, polygon modeling; creating holes in topology without booleans, and how to work with objects dynamically, within the modifier stack.
Someday I will be more proficient in ZBrush - after several days going through the tutorials, the manual, etc. and hours trying to do a simple 3-braid rope-twist using ZB, I resorted to my old simple stand-by Rhino 3D (yes a Nurbs modeler) to model the segment. Imported obj into ZBrush, tweaked it with ZB's remesher and got something passable as an insert brush... a bit more tweaking with brush stretch, welding, etc. needed. For me at this point a far less painful and much shorter work flow