Model A Octo-Star Sculpture In Blender 2.75a

Skill Level: Intermediate / Views: 6 / System Requirements: Blender 3D v2.75 or higher.

This is a Blender companion video to my previous tutorial, in which we will model this complex mathematical sculpture for use as a digital render asset, or for 3d printing. The techniques used here are directly translated to Blender from the techniques I developed in 3dsmax, and we will be taking full advantage of a NEW modifier introduced in the Blender 2.75a release, called "Corrective Smooth". You will need the 2.75a release to follow along, and please be sure you have all the Extra Objects addons enabled in your Preferences. I will be using the Pie Menus, Dynamic Spacebar Menu, and Icons:Dev addons in this tutorial as well, but those are not necessary to complete this project.

LuxXeon on 5:12PM Sun, 06 September 2015

Model A Cubic Gyroid Abstract For 3d Print In Blender 2.75

Skill Level: Intermediate / Views: 6 / System Requirements: Model A Cubic Gyroid In Blender 2.75

This is a companion video to my recent 3dsmax tutorial, in which we translate the process of modeling this shape to Blender 2.75, for 3d printing or digital design. The techniques shown here employ standard polygonal modeling tools, and no plugins or addons are necessary. The Dynamic Spacebar, Pie Menus, and Icons:Dev addons are enabled, but not required, for this tutorial.

LuxXeon on 12:48PM Tue, 11 August 2015

3d Tutorial | Cubic Gyroid Abstract | 3dsmax

Skill Level: Intermediate / Views: 3 / System Requirements: 3dsmax 2010 or higher, or any capable polygon modeling software.

In this tutorial I will introduce the step by step techniques involved in creating this beautiful, cubic gyroid abstract object in 3dsmax. This interesting shape is ideal for 3d printing, or as a unique digital jewelry design. This object requires no addons or plugins, and can translate to other 3d modeling packages easily. An intermediate knowledge of hotkey shortcuts, and standard editable polygon tools is recommended.

LuxXeon on 3:44AM Fri, 07 August 2015

Model A Nested Dodecahedron Math Model In Blender 2.75

Skill Level: Intermediate / Views: 8 / System Requirements: Blender 3D v2.75 or higher.

This latest video is the Blender edition of my recent modeling tutorial for 3dsmax, in which I demonstrate a relatively quick and painless strategy to achieving a "nested" dodecahedron math model. This fascinating shape is really much less complex than it appears, but creating it will take us through some very interesting, and useful techniques to seamlessly connect concentric polygonal shapes, using the Loop Tools' Bridge command. Along the way, we also utilize advanced tactics for selecting and isolating interconnected surface elements on cumbersome geometry. The resulting model is ideal for 3D Printing; as an interesting piece of jewelry, decor; or simply as a digital design asset.

LuxXeon on 8:12AM Wed, 22 July 2015

Model A Trefoil Star Pendant In Blender 2.7x For Render Or Print

Skill Level: Intermediate / Views: 9 / System Requirements: Blender 3D v2.7x or higher.

This tutorial is a translation of my previous video for 3dsmax, in which I demonstrate an intermediate technique to achieve a beautiful trefoil star-shaped pendant object (known also as a Cayley Cubic Surface), which could be used as an interesting digital asset, or for 3d printing.

LuxXeon on 10:10AM Sun, 28 June 2015

Create A Floral Star Ball

Skill Level: Intermediate / Views: 15 / System Requirements: 3dsmax 2010 or higher, or any capable polygon modeling software.

In this tutorial, I'll demonstrate an easy method to modeling a floral-style star ball, without any addons or plugins, using standard polygonal modeling techniques. The result can be suitable for 3d printing.

LuxXeon on 12:13PM Tue, 19 May 2015

Two Scherk-Collins Saddle Surface Ring Techniques

Skill Level: Intermediate / Views: 10 / System Requirements: 3dsmax 2010 or higher, or ANY capable polygon modeling software.

In this tutorial, I'll show you two distinct techniques to modeling a toroidal ring of saddle surfaces, known as a Scherk-Collins sculpture, without any plugins, addons, or 3rd party software. This beautiful mathematical object could be useful as a pendant, earring, or any kind of modern art sculpture in a cg environment. The only limit is your own imagination. The common modeling techniques I'm using here could be easily translated to any capable 3d polygon modeling software, like Blender.

LuxXeon on 1:22PM Wed, 22 April 2015

Interlocked Mobius Strip For Jewelry Or Sculpture

Skill Level: Intermediate / Views: 23 / System Requirements: 3dsmax 2010 or higher, or any capable polygon modeling software.

In this tutorial, I'll show you how to create a mobius style object, but this time with interlocking segments between each ring. I'm sure many of you have seen this type of object before; it's a popular shape in the math modeling community, and appears all over the 3D printing world, as an aesthetically complex, but pleasing object. NO plugins or addons required.

LuxXeon on 9:17PM Sun, 19 April 2015

Getting the perfect smile - posing a live person

Skill Level: Intermediate / Views: 92 / System Requirements: none - camera

Tutorial on getting your subject to give you a perfect smile every time

photogmark on 1:37PM Sun, 22 March 2015

Simple deform and orientating

Skill Level: Intermediate / Views: 13 / System Requirements: Blender, Pie menu addon, Dynamic Space Bar addon

Teaches how to orient the Simple Deform Modifier using an empty object. It specifically uses the bend portion of simple deform but the principle can be applied to the others.

Cybermonk on 8:50PM Wed, 18 March 2015

iClone5 Tutorial - 2D Photo to 3D Head

Skill Level: Intermediate / Views: 53 / System Requirements: iClone5

In addition to the various character customization options you have with iClone, you also have the ability to create a brand new 3D head from your own personal 2D photos! In this tutorial, you'll learn about the important concept of facial fitting, and how you can use it to bring your own head photos to life in 3D. You'll also learn a bit about customizing the texture and surface appearance of your new face, as well as making subtle changes to the facial features. All you need to start is a 2D photo of yourself or anyone else you want to make into a character. So what are you waiting for?

Tunagogo on 11:57PM Sun, 16 November 2014

DIY Poser Dynamic Jewellery

Skill Level: Intermediate / Views: 109 / System Requirements: A Modeling application; Poser 6+

Can you make your own jewellery mesh in a modelling application? Can you use Poser's Cloth Room? If you answered yes to both of those - did you realize that a small addition when you're modelling the jewellery will allow it to be used in the Cloth Room? Dynamic Poser jewellery is unbelievably simple to create! The key to this is shown in the promo image - for a bit more information check the rest of this brief guide. (Thanks to klausdbg on ShareCG for the inspirational conforming jewellery that started me on this quest, and to Stegy, ParrotDolphin and WhimsySmiles who posted dynamic jewellery freebies in Renderosity FreeStuff which allowed me to work out how to do it.)

3dcheapskate on 9:49PM Mon, 10 November 2014

Daz 3D Studio Making Installer zip Package- Detailed Version

Skill Level: Intermediate / Views: 212 / System Requirements: Daz | Studio

This Tutorial is how to make a daz Installation package in briefly. Make your own product for Daz 3D Studio.

smuthustalin on 8:44AM Sun, 27 April 2014

Ray Tracing on the GPU, with PD Howler 9.1

Skill Level: Intermediate / Views: 97 / System Requirements: Project Dogwaffle 9.1, Windows Vista may be ok, but 7 or 8 recommended

This tutorial covers a new feature in Project Dogwaffle 9.1, namely a GPU-accelerated version of Puppy Ray, the elevation-map-based landscape ray tracer introduced in v9.0Here's a video that shows using Puppy Ray 9.1 (pre-release beta) on the GPU:With GPU acceleration, rendering a scene that could take minutes can now be done in seconds. Animations that took hours can be done in minutes or seconds, depending on dimensions and chosen parameters. And of course depending on the particulars of your graphics chip. Using the GPU can yield 4x the speed, 10x, and even more. Much more in some cases. Some graphics cards have the compute power of 100x-200x or more that of the CPU. Using the GPU can significantly reduce your time spent waiting for the rendering to complete, to decide if you like it or need a different value on some parameter, such as a viewing direction, a fog depth level, an extrusion depth, a camera angle.. This can be a great improvement in your workflow for exploring options during your creative experimentation and final renders.Have fun waffling and howling!

staigermanus on 12:33PM Fri, 29 November 2013

One Way To Map Tattoos Using Blender

Skill Level: Intermediate / Views: 328 / System Requirements: Blender 2.49b (same principles for later versions)

It really is incredibly simple - maybe 50 keystrokes/mouse moves and less than 5 minutes to do a figure! This guide assumes you know how to import your mesh, position it, and delete the bits you don't need, but holds your hand from that point on...

3dcheapskate on 2:37AM Wed, 30 October 2013

creating a post-apocalyptic cityscape

Skill Level: Intermediate / Views: 212 / System Requirements: Project Dogwaffle 9

Using Puppy Ray (new to PD Howler 9) to render a post-apocalyptic cityscape scene, starting from floorplans of houses. The creation phase of the elevation map can be inspiration for use in other tools and even with PD Howler 8 into the GPU based 3D Designer for animated rendering.

staigermanus on 7:18AM Sat, 17 August 2013

Using Marvelous Designer with Poser

Skill Level: Intermediate / Views: 1338 / System Requirements: Poser 9+, Marvelous Designer 2+

This tutorial is designed to get your avatar out of Poser and into Marvelous Designer, show you how to repose your figure in Marvelous Designer, then export your finished clothing out of Marvelous Designer and into Poser for rendering.

Pandarr on 12:03PM Tue, 06 August 2013

How To Model A Seamless Tiling Texture

Skill Level: Intermediate / Views: 369 / System Requirements: Blender (I was using Blender 2.49)

For anybody who's downloaded my tiling mail textures and thinks it must be difficult to make them - it's not! This 15 page PDF shows how I make tiling textures from a 3D model. As long as you're familiar with Blender you should be able to follow these 12 steps quite easily and start creating your own seamless tiling textures. (If you use another 3D modelling app the same principles apply...)

3dcheapskate on 11:40PM Sat, 18 May 2013

C4DR14: Red high heel shoe (model & animate)

Skill Level: Intermediate / Views: 273 / System Requirements: CINEMA 4D R14, a fully rigged character

You will learn to model and animate a red high heel shoe using CINEMA 4D R14. You will need:-Cinema 4D R14 -1 jpg image of a high heel shoe (we will show you where to find it) -a fully rigged character

KoboldCharakter on 4:30PM Mon, 25 March 2013

Terrain and landscape design with elevation maps

Skill Level: Intermediate / Views: 215 / System Requirements: general techniques, can be done with Dogwaffle, Photoshop and similar

This might interest you if you do 3D with Lightwave or other tools, and want a quick backdrop of some planet landscape. This is not exactly matte painting, but it could be the start of a matte painting piece.These are tutorials, on creating the textures (part 1) and creating the terrain (part 2) and using the textures.part 1:This focuses on creating the textures.part 2: this part Dan uses the 3D Designer and explains lighting, fog and other features, and then uses the texture that was created in part 1.-Philip

staigermanus on 9:35AM Thu, 31 January 2013

Fire Font

Skill Level: Intermediate / Views: 168 / System Requirements: Photoshop

This is a two page pdf formatted tutorial on how I made the fire font from Sexy Beast, Nicolae.

DarwinsMishap on 10:28PM Tue, 27 November 2012

Simple Cutaway animations in LightWave using no plugins

Skill Level: Intermediate / Views: 139 / System Requirements: LW 9+

This revisits an old technique which used a second object to "fill in" the cutaway area. In this version I use nodes to color the back sides of polygons to make it look like the mesh is filled in when really it's just hollow. It's a fake effect and it has some limitations, but it might do what you need it to do.

dwburman on 1:14AM Mon, 29 October 2012

Detailed Skin in Poser

Skill Level: Intermediate / Views: 728 / System Requirements: Poser (any version)

A quick tutorial giving some ideas on adding detail to dull skin textures in Poser. It covers adding bump and specularity, and using HDR lighting to improve your renders.

seedydeedee on 2:17PM Thu, 18 October 2012

Simple Dynamic Cloth in Poser

Skill Level: Intermediate / Views: 608 / System Requirements: Poser (any version)

This is a quick-start guide for setting up dynamic cloth in Poser. It covers clothifying objects, and how to drape them over other objects.

seedydeedee on 2:15PM Thu, 18 October 2012

How to Make Your Own E-Book Cover

Skill Level: Intermediate / Views: 222 / System Requirements: Adobe Photoshop

This tutorial outlines several steps and tips for creating your own custom book cover for use with self published ebooks.

OniDrEvil on 1:30AM Wed, 11 July 2012