Hello fellow users for Project Dogwaffle... Here's another tutorial taking a look at a new feature coming with PD Howler 9.5 - the Particle Modeler, aiming at cloud-like shapes. It's got a bit of a volumetric fluffy appearance, and it has some funky animation options. https://www.youtube.com/watch?v=uEHo6mEvvUM Music by Jose Luis Suazo, from Honduras, aka 'eMaya' - Mayan music for the electronic agestaigermanus on 11:03AM Wed, 20 August 2014
This tutorial covers a new feature in Project Dogwaffle 9.1, namely a GPU-accelerated version of Puppy Ray, the elevation-map-based landscape ray tracer introduced in v9.0Here's a video that shows using Puppy Ray 9.1 (pre-release beta) on the GPU:With GPU acceleration, rendering a scene that could take minutes can now be done in seconds. Animations that took hours can be done in minutes or seconds, depending on dimensions and chosen parameters. And of course depending on the particulars of your graphics chip. Using the GPU can yield 4x the speed, 10x, and even more. Much more in some cases. Some graphics cards have the compute power of 100x-200x or more that of the CPU. Using the GPU can significantly reduce your time spent waiting for the rendering to complete, to decide if you like it or need a different value on some parameter, such as a viewing direction, a fog depth level, an extrusion depth, a camera angle.. This can be a great improvement in your workflow for exploring options during your creative experimentation and final renders.Have fun waffling and howling!staigermanus on 12:33PM Fri, 29 November 2013
Using Puppy Ray (new to PD Howler 9) to render a post-apocalyptic cityscape scene, starting from floorplans of houses. The creation phase of the elevation map can be inspiration for use in other tools and even with PD Howler 8 into the GPU based 3D Designer for animated rendering.staigermanus on 7:18AM Sat, 17 August 2013
The Poser/DAZ Studio WorldBall freebies let you easily add your own 360 azimuth / 90 elevation environment sets. This 10 page PDF (10 pages) outlines my method of creating those environment sets from scratch using just free software - Terragen Classic, GIMP, and HDRShop Version 1.
This might interest you if you do 3D with Lightwave or other tools, and want a quick backdrop of some planet landscape. This is not exactly matte painting, but it could be the start of a matte painting piece.These are tutorials, on creating the textures (part 1) and creating the terrain (part 2) and using the textures.part 1:This focuses on creating the textures.part 2:http://www.youtube.com/watch?v=145HNAj9wMAIn this part Dan uses the 3D Designer and explains lighting, fog and other features, and then uses the texture that was created in part 1.-Philipstaigermanus on 9:35AM Thu, 31 January 2013
Tutorial RealFlow - Moving water sphere (English version) In this videotutorial I show how we can moving a fill water sphere inside Realflow using a fill object emmiter particles and comparive with the classic sphere emitter partiles. It's basic tutorial.thank you for your timeMatteo -MatEvil- Miglioriniwww.art2upz.com
Tutorial Export Hybrido particles for KrakatoaIn this video tutorial I show how you can export particles from simulation of realflow (using Hybrido solver) for Krakatoa renderer and import inside 3DS Max for render it without problem. I show also some little aspect of Krakatoa and PRT Loader.www.art2upz.comMatteo -matEvil- Migliorini
RealFlow waterfall tutorial part 2In this lesson I show you some basic concept of Krakatoa for rendering simulation of waterfall that you can find here - http://youtu.be/BoZSlvjrBywAlso I show you some concept of mesh from Realflow and the classic workflow for simulation and rendering.You can find the final footage here - http://youtu.be/sY1IQQk-KIoFor more information you can visit my web-site: http://www.art2upz.comThank you for visit and if you like my website you can do a little "donate" for suppurt my "free educational"...Matteo "matEvil" Migliorini
RealFlow waterfall tutorial part1In this lesson (about 1 h) I show you some basic concept of Realflow (interface, import geometry, emitters, initial state, ect etc....). Finally I create a little simulation of waterfall for show that tools.In the next lesson I will show you import and rendering in software 3D.For more information you can visit my web-site: http://www.art2upz.comThank you for visit and if you like my website you can do a little "donate" for suppurt my "free educational"...Matteo "matEvil" Migliorini
Hi there, welcome! Being a big fan of postwork, I decided to upload this tutorial I created on my quick technique for painting realistic looking tears using Photoshop Elements 7.
Theres a lot to be excited about in this nifty program, and one of them is the new color maps feature. You can now use the awesome selection tools in World Machine to mix and match color swatches (and even image maps) in order to create your own color overlays for terrains. Well be going over all the selection types in the context of mixing colors.Mr-Bluesummers on 4:42PM Sun, 11 January 2009
This tutorial shows how to load an AVI file (video,3d aqnimation...) directly into the custom brush system as an animated brush. Once it's in the brush system, you can paint with it: single-clicks to stamp down the sequence, or draw and paint liberally while it's automatically cycling through the images. The avi clip could be a looping walk sequence from Poser or DAZstudio or anything you animate in 2D or 3D. Lots of ways to use it. A single running man can quickly turn into a hord, a stampede of characters at different sizes, colors, speeds....staigermanus on 3:52PM Sun, 30 November 2008
This free tutorial from Noesis Interactive shows you how to "tag a rig" in SoftImage/XSI in order to apply animation or motion-capture data to it. For more products, tutorials, and information relating to video game development and modding, check out "www.noesisinteractive.com" !Noesis_Interactive on 6:16PM Tue, 08 May 2007
This free tutorial from Noesis Interactive is an introduction to FGDs and how they work in Hammer. It covers basic FGD information, downloading FGDs, installation, and checking updates. It is the first of two sections. Very useful for anyone using Source SDK's Hammer level editor for the Half-Life 2 game engine. Check out more tutorials and products relating to video game development and modding at www.noesisinteractive.com!Noesis_Interactive on 11:44AM Wed, 02 May 2007
This free tutorial from Noesis Interactive is an introduction to FGDs and how they work in Hammer. It covers basic FGD information, downloading FGDs, installation, and checking updates. It is the second of two sections. Very useful for anyone using Source SDK's Hammer level editor for the Half-Life 2 game engine. Check out more tutorials and products relating to video game development and modding at www.noesisinteractive.com!Noesis_Interactive on 1:10PM Mon, 30 April 2007
This tutorial illustrates how to add a touch of photo realism to a landscape render by enhancing selected 2D textures using Photoshop Layer and Layer Style features.
Example images and topical discussions on:Initial BasicsBasic MetamorphsMixing Metamorph StylesClosest Point and Clip DistanceFlamesBackground & Unlit/Lit PicsPresetsAnti-AliasingWorking with RegionsCombining Lighting EffectsVarious Other TipsNahee on 12:00AM Thu, 04 July 2002