In this exercise, we model a topological knot object for 3d printing in 3dsmax. Using simple subdivision polygon modeling techniques and standard tools, we explore a high genus model with curved handles very much like the topologic mesh concepts created in Topmod. We will model using real world scale, for export later to a format which can be uploaded and printed at a service like Shapeways, or just about any 3d printer.
This video will demonstrate an easy technique to model a trefoil star object, which can be used as an interesting virtual pendant, or a fun 3d print. Following the basics of this approach, you could come up with many unique variations, or custom designs, of your own. The only limit is your own imagination.
In this tutorial, I'll show you how to create a mobius style object, but this time with interlocking segments between each ring. I'm sure many of you have seen this type of object before; it's a popular shape in the math modeling community, and appears all over the 3D printing world, as an aesthetically complex, but pleasing object. NO plugins or addons required.
Hi everyone,I'll share with you my new tutorial (and maybe the first of one series) on the mParticles or "MassFx Particles". This tools is avaible with extension pack for subscription user of 3DS Max 2013 and 3DS Max Design 2013... and maybe we can see pubblic in the next realease of 3DS Max 2014 (maybe...)....More information from Autodesk web site - http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15451618In this tutorial I show a little introduction to use a simple effects of "MassFX Flow" with a fragment pieces at follow down and collision on the box geometry, all in relation with the PhysX engine or MassFx tools inside 3DS Max 2013.Thank you and good vision...Matteo -MatEvil- Miglioriniwww.art2upz.com
Hi everyone,I will share with you my last tutorial on FumeFx for using the Wavelet Turbolence Cache. It's not a very tutorial with one example, but is an overview on this type of simulation.I hope you can undestand and I can help you with it.Thank youMatteo -MatEvil- Miglioriniwww.art2upz.com
Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, texture modeling actually builds geometry that is based on exact pictures. This is a great technique that allows modelers to create both realistic models, and incorporate lots of detail- quickly and easily.In this video taken from our training product, Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline, we will see how to use this technique in a practical and real world situation. Well be using a reference photograph to build geometry that matches with the image, and well be doing this with polygons, from scratch. The technique will be used with game development and real time asset needs in mind, so consideration for triangle limits and topology will be taken into consideration. 3dsMax 2011 is used in this video, however, note that the same technique can be applied to most, if not all 3D modeling packages. You can also use this workflow for visual effects work and other applications in the CG industry, not just games.i3DTutorials on 4:28PM Fri, 15 July 2011
CG tutorial about how to create and render interactive 360 degree panorama for architecture virtual tour in 3ds Max using V-ray or mental ray renderer. About why you shouldn't use the 3ds max panorama exporter and how to achieve the best quality panoramic map picture with panoramic 360 degree camera in 3d max. Of why you don't want to render panoramic cube map and how to get the QuickTime output or flash file with the panorama software. Everybody knows how important the visualization and its role is in presentation of the design to the end user with nice photorealistic images. But what if just the series of static images is not enough? What if the client wants a greater sense of presence and volume than the 2d bitmap images, while doing the animation is impractical because of the significant time and computational costs? The answer to this rhetorical and quite topical question is the pseudo three-dimensional representation of 2d images using 3d interactive panoramas technology. Such a presentation will let us see a three-dimensional picture of the visualization using the...
Modeling a soda can, adding light and preparing the scene, create materials, making droplet effects and rendering the scene with Mental Ray renderer are what you will learn in this 3D Studio Max Tutorial. So make sure you will do all steps and will follow this tutorial until the last step.goldencg on 10:42AM Mon, 28 March 2011
Hi all,This is my tutorial on how to make a road on terrain. Hope that you will like it. (run time: 16min)P.S. I forgot to cut on part on 2:35, so please ignore those couple seconds of my confusion P.P.S. and this is my first tutorial in English... I hope that you will understand what i'm sayingDejan on 5:44PM Fri, 04 February 2011
This weeks Monday Movie is part 4 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create fully arbitrary meshes using the turbosmooth modifier.Mr-Bluesummers on 12:15AM Wed, 23 September 2009
This weeks Monday Movie is part 3 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create semi-procedural shapes using splines and spline modifiers like Extrude and Lathe.Mr-Bluesummers on 12:14AM Wed, 23 September 2009
This weeks Monday Movie is part 2 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create elaborate machined parts much faster than poly modeling through the clever use of Boolean operations on primitives.Mr-Bluesummers on 12:13AM Wed, 23 September 2009
This weeks Monday Movie is part 1 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, Spline modeling, and Poly Modeling.Here I give a quick demonstration on what primitives modeling is, and what kind of thoughts go into modeling in this way.Mr-Bluesummers on 12:13AM Wed, 23 September 2009
This weeks got a really exciting topic; the Sunlight System in 3d Studio Maxs mental ray. The system is easy enough that you can throw it up in a scene in a matter of seconds, but powerful enough to make just about anything look fantastic. The color, the intensities, and the sheer crispness of the render will make you go gaga over it too.Mr-Bluesummers on 12:11AM Wed, 23 September 2009
So thereve been a lot of posts lately regarding mental ray caustics in 3d studio max, and I figured this would be a great time to do a Monday Movie about creating and playing with a waterbox! A waterbox is basically a caustics test that you can play around with and really get accquainted with this advanced feature of mental ray.Mr-Bluesummers on 2:36PM Wed, 16 September 2009
In the last section we learned how to fake a cable using materials. But what if youre going to be getting really close to it and need real geometry? This section shows how to use loft and spline objects to create real cable that can follow a regular spline!Mr-Bluesummers on 2:35PM Wed, 16 September 2009
This is part 1 of a two parter, because I missed a week. Looks like the post never made it to the old version of the blog, either, so at least its up now, right?In this section we learn how to use a gradient ramp to make a spline look like a twisted wire cable. In the next section, we learn how to make real geometry!Mr-Bluesummers on 2:35PM Wed, 16 September 2009