3d Tutorial | Twisted Knot Spiral

Skill Level: Regular / Views: 14 / System Requirements: 3dsmax 2010 or higher

In this tutorial, we obtain a complex non-orientable surface from a simple orientable mesh using the default topological modeling tools in 3dsMax, like Extrude On Spline. While the techniques in this video depend on specific features in 3dsMax, the strategies used can be reproduced in other software with similar capabilities.

LuxXeon on 11:09AM Sat, 03 June 2017

3d Tutorial | Triskele or Triskelion Spiral Design | 3dsMax

Skill Level: Regular / Views: 4 / System Requirements: 3dsmax 2010 or higher, or any capable 3d modeling package.

In this tutorial, we use the Extrude On Spline tool in 3dsMax to create a triple spiral Triskele or Triskelion object. Most of the techniques used in this video can translate to other capable 3d modeling applications.

LuxXeon on 3:06PM Fri, 26 May 2017

Borromean Link Nexus

Skill Level: Regular / Views: 2 / System Requirements: 3dsmax 2010 or higher or any capable polygonal subdivision software

In this tutorial, we use standard polygonal modeling techniques to create a Brunnian style link structure connected by an organic bridge network at the center. Most of the techniques used in this video can translate to other capable 3d modeling applications.

LuxXeon on 8:35PM Mon, 15 May 2017

How to Render Faster in 3DS Max - Optimize Your Scenes and Geometry and Reduce Polygon Count

Skill Level: Intermediate / Views: 12 / System Requirements: 3DS Max

In this tutorial you'll learn Pro tips from GarageFarm how to render faster in 3ds Max by optimizing your scene and geometry as well as reducing polygon count. Don't wait forever for the render to finish! Learn to reduce render time now.

CGElves on 11:18AM Thu, 28 April 2016

3d Tutorial | Topmod Style Knot Modeling | 3dsMax

Skill Level: Regular / Views: 7 / System Requirements: 3dsmax 2010 or higher, or any capable polygon modeling software.

In this exercise, we model a topological knot object for 3d printing in 3dsmax. Using simple subdivision polygon modeling techniques and standard tools, we explore a high genus model with curved handles very much like the topologic mesh concepts created in Topmod. We will model using real world scale, for export later to a format which can be uploaded and printed at a service like Shapeways, or just about any 3d printer.

LuxXeon on 9:47PM Fri, 22 January 2016

Easily Model A Voronoi Style Bracelet In 3dsmax

Skill Level: Beginner / Views: 9 / System Requirements: 3dsmax 2010 or higher.

In this tutorial, I'll show you how to model a voronoi-style bangle bracelet; suitable for use as either a high quality digital prop, or real-world 3d print, using basic polygonal modeling strategies.

LuxXeon on 7:44AM Tue, 09 June 2015

Model A Trefoil Star Pendant

Skill Level: Regular / Views: 11 / System Requirements: 3dsmax 2010 or higher, or any capable polygon modeling software.

This video will demonstrate an easy technique to model a trefoil star object, which can be used as an interesting virtual pendant, or a fun 3d print. Following the basics of this approach, you could come up with many unique variations, or custom designs, of your own. The only limit is your own imagination.

LuxXeon on 11:24PM Wed, 27 May 2015

Create A Floral Star Ball

Skill Level: Intermediate / Views: 16 / System Requirements: 3dsmax 2010 or higher, or any capable polygon modeling software.

In this tutorial, I'll demonstrate an easy method to modeling a floral-style star ball, without any addons or plugins, using standard polygonal modeling techniques. The result can be suitable for 3d printing.

LuxXeon on 12:13PM Tue, 19 May 2015

Interlocked Mobius Strip For Jewelry Or Sculpture

Skill Level: Intermediate / Views: 27 / System Requirements: 3dsmax 2010 or higher, or any capable polygon modeling software.

In this tutorial, I'll show you how to create a mobius style object, but this time with interlocking segments between each ring. I'm sure many of you have seen this type of object before; it's a popular shape in the math modeling community, and appears all over the 3D printing world, as an aesthetically complex, but pleasing object. NO plugins or addons required.

LuxXeon on 9:17PM Sun, 19 April 2015

Tutorial mParticles 3DS Max 2013 _ 001 (english version)

Skill Level: Beginner / Views: 162 / System Requirements: 3DS Max 2013 extension pack or up version

Hi everyone,I'll share with you my new tutorial (and maybe the first of one series) on the mParticles or "MassFx Particles". This tools is avaible with extension pack for subscription user of 3DS Max 2013 and 3DS Max Design 2013... and maybe we can see pubblic in the next realease of 3DS Max 2014 (maybe...)....More information from Autodesk web site - http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15451618In this tutorial I show a little introduction to use a simple effects of "MassFX Flow" with a fragment pieces at follow down and collision on the box geometry, all in relation with the PhysX engine or MassFx tools inside 3DS Max 2013.Thank you and good vision...Matteo -MatEvil- Miglioriniwww.art2upz.com

evilsasha on 6:24AM Tue, 22 January 2013

Tutorial FumeFx Wavelet Turbolence (English Version)

Skill Level: Beginner / Views: 148

Hi everyone,I will share with you my last tutorial on FumeFx for using the Wavelet Turbolence Cache. It's not a very tutorial with one example, but is an overview on this type of simulation.I hope you can undestand and I can help you with it.Thank youMatteo -MatEvil- Miglioriniwww.art2upz.com

evilsasha on 8:44AM Wed, 16 January 2013

Creating virtual 360 Panorama

Skill Level: Regular / Views: 255 / System Requirements: 3ds Max with any up-to-date renderer

CG tutorial about how to create and render interactive 360 degree panorama for architecture virtual tour in 3ds Max using V-ray or mental ray renderer. About why you shouldn't use the 3ds max panorama exporter and how to achieve the best quality panoramic map picture with panoramic 360 degree camera in 3d max. Of why you don't want to render panoramic cube map and how to get the QuickTime output or flash file with the panorama software. Everybody knows how important the visualization and its role is in presentation of the design to the end user with nice photorealistic images. But what if just the series of static images is not enough? What if the client wants a greater sense of presence and volume than the 2d bitmap images, while doing the animation is impractical because of the significant time and computational costs? The answer to this rhetorical and quite topical question is the pseudo three-dimensional representation of 2d images using 3d interactive panoramas technology. Such a presentation will let us see a three-dimensional picture of the visualization using the...

MaxAttivo on 1:32PM Sun, 26 June 2011

Fume FX Burning Matchstick Tutorial

Skill Level: Intermediate / Views: 88 / System Requirements: 3ds max, Fumefx, Nuke, After Effects

Tutorial that shows how to use animated gradient ramps for three different uses. Covers basics of Modelling (Details thru displacement map), FumeFX simulation (fire from Intensity Map) , and compositing passes in Nuke.

shahnam on 6:02AM Thu, 28 April 2011

3d Studio Max Arch & Design Preset Examples

Skill Level: Beginner / Views: 151

Take a look at the different Arch & Design material presets in 3d Studio Max and mental ray. There's an easy material for every situation!

Mr-Bluesummers on 4:25PM Fri, 04 March 2011

Depth of Field Quality Adjustment in mental ray

Skill Level: Regular / Views: 79

In this quick article, we'll be visually exploring how to adjust the quality of the depth of field effect in 3d Studio Max with mental ray.

Mr-Bluesummers on 4:22PM Fri, 04 March 2011

Matte/Transparent Rendering in 3dsMax mental ray

Skill Level: Regular / Views: 40

Need to remove the halos, glows, or other anti-aliasing artifacts from your matte/shadow or element renders? We'll talk about this and more in the Matte/Transparent rendering tutorial.

Mr-Bluesummers on 4:21PM Fri, 04 March 2011

How to Deploy MaxScript Scripts

Skill Level: Intermediate / Views: 69

Learn the 3 major ways of deploying scripts to employees or fans. We'll cover executable scripts, Macroscripts, and scripted plug-ins.

Mr-Bluesummers on 11:23AM Wed, 01 December 2010

3dsMax Monday Movie #11: Modeling Core Part 4

Skill Level: Beginner / Views: 133

This weeks Monday Movie is part 4 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create fully arbitrary meshes using the turbosmooth modifier.

Mr-Bluesummers on 12:15AM Wed, 23 September 2009

3dsMax Monday Movie #10: Modeling Core Part 3

Skill Level: Beginner / Views: 81

This weeks Monday Movie is part 3 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create semi-procedural shapes using splines and spline modifiers like Extrude and Lathe.

Mr-Bluesummers on 12:14AM Wed, 23 September 2009

3dsMax Monday Movie #9: Modeling Core Part 2

Skill Level: Beginner / Views: 76

This weeks Monday Movie is part 2 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.In this video Im talking about how you can create elaborate machined parts much faster than poly modeling through the clever use of Boolean operations on primitives.

Mr-Bluesummers on 12:13AM Wed, 23 September 2009

3dsMax Monday Movie #8: Modeling Core Part 1

Skill Level: Beginner / Views: 210

This weeks Monday Movie is part 1 of 4. Im hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, Spline modeling, and Poly Modeling.Here I give a quick demonstration on what primitives modeling is, and what kind of thoughts go into modeling in this way.

Mr-Bluesummers on 12:13AM Wed, 23 September 2009

3dsMax Monday Movie #7: mental ray Sun & Sky

Skill Level: Intermediate / Views: 143

This weeks got a really exciting topic; the Sunlight System in 3d Studio Maxs mental ray. The system is easy enough that you can throw it up in a scene in a matter of seconds, but powerful enough to make just about anything look fantastic. The color, the intensities, and the sheer crispness of the render will make you go gaga over it too.

Mr-Bluesummers on 12:11AM Wed, 23 September 2009

Modeling a Keyhole Video Tutorial

Skill Level: Intermediate / Views: 97

In this week's Monday Movie, we'll go over how you can model a keyhole in 3dsMax using the ProBoolean compound object!

Mr-Bluesummers on 2:19PM Mon, 21 September 2009

Build a 3dsMax Waterbox with Caustics

Skill Level: Beginner / Views: 187

So thereve been a lot of posts lately regarding mental ray caustics in 3d studio max, and I figured this would be a great time to do a Monday Movie about creating and playing with a waterbox! A waterbox is basically a caustics test that you can play around with and really get accquainted with this advanced feature of mental ray.

Mr-Bluesummers on 2:36PM Wed, 16 September 2009

Making a Twisted Wire Cable: Part 2

Skill Level: Beginner / Views: 126

In the last section we learned how to fake a cable using materials. But what if youre going to be getting really close to it and need real geometry? This section shows how to use loft and spline objects to create real cable that can follow a regular spline!

Mr-Bluesummers on 2:35PM Wed, 16 September 2009

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