3d Tutorial | Cubic Gyroid Abstract | 3dsmax

Skill Level: Intermediate / Views: 3 / System Requirements: 3dsmax 2010 or higher, or any capable polygon modeling software.

In this tutorial I will introduce the step by step techniques involved in creating this beautiful, cubic gyroid abstract object in 3dsmax. This interesting shape is ideal for 3d printing, or as a unique digital jewelry design. This object requires no addons or plugins, and can translate to other 3d modeling packages easily. An intermediate knowledge of hotkey shortcuts, and standard editable polygon tools is recommended.

LuxXeon on 3:44AM Fri, 07 August 2015

3d Tutorial | Nested Dodecahedron | 3dsmax

Skill Level: Regular / Views: 3 / System Requirements: 3dsmax 2010 or higher, or any capable polygon modeling software.

In this tutorial I show how to easily and quickly model a fully connected, concentric dodecahedron nest, as a solid, printable object, using the Named Selection Sets feature in 3dsmax. The techniques shown here utilize basic polygonal modeling principals, and default modifiers and tools. Using the parametric hedra primitive, we start with a simple truncated dodecahedron, and use edit poly to procedurally build the finished shape.

LuxXeon on 12:57PM Mon, 13 July 2015

Model A Ported Cube In Blender 2.7x

Skill Level: Regular / Views: 6 / System Requirements: Blender 3D v2.6x or higher.

This tutorial is an addendum to my previous video for 3dsmax, in which I show a very simple technique to creating an interesting Ported Cube object in Blender. The procedure shown here should work in any version of Blender from 2.6x to 2.75. No addons are required, but I am utilizing the Pie Menus and Dynamic Spacebar Menu addons in this demonstration.

LuxXeon on 9:27PM Thu, 02 July 2015

Model A Ported Cube Object For Render Or 3D Print

Skill Level: Regular / Views: 3 / System Requirements: 3dsmax 2010 or higher, or any capable polygon modeling software.

In this brief tutorial, I'll show you how to quickly create a ported cube object in 3dsmax, which could make a beautiful 3d printed pencil holder, or some other interesting decorative item. All of the techniques shown here are basic polygonal modeling procedures which could be translated to almost any capable polygon modeling package. I plan to also do a Blender version of this tutorial as well.

LuxXeon on 10:10PM Fri, 26 June 2015

Easily Model A Voronoi Style Bracelet In Blender 3D

Skill Level: Beginner / Views: 19 / System Requirements: Blender 3D v2.74 or higher.

In this tutorial, we will model a voronoi-style bangle bracelet; suitable for use as either a high quality digital prop, or real-world 3d print, using basic polygonal modeling strategies in Blender 2.74. There are no addons required, but I do have pie menus, and the dynamic spacebar addons enabled for this demonstration. These are completely optional, of course, and should not affect the techniques shown in this tutorial.

LuxXeon on 7:46AM Tue, 09 June 2015

Model A Twisted Fantasy Pendant

Skill Level: Regular / Views: 10 / System Requirements: 3dsmax 2010 or higher.

In this tutorial, I'll show you how to quickly model a twisted fantasy pendant or amulet object, complete with holes for hanging on a necklace. This step-by-step project will demonstrate a combination of procedural, and standard polygon modeling techniques. You will learn by example, using extended primitives, modifiers, polygon modeling; creating holes in topology without booleans, and how to work with objects dynamically, within the modifier stack.

LuxXeon on 10:31PM Thu, 30 April 2015

Two Scherk-Collins Saddle Surface Ring Techniques

Skill Level: Intermediate / Views: 10 / System Requirements: 3dsmax 2010 or higher, or ANY capable polygon modeling software.

In this tutorial, I'll show you two distinct techniques to modeling a toroidal ring of saddle surfaces, known as a Scherk-Collins sculpture, without any plugins, addons, or 3rd party software. This beautiful mathematical object could be useful as a pendant, earring, or any kind of modern art sculpture in a cg environment. The only limit is your own imagination. The common modeling techniques I'm using here could be easily translated to any capable 3d polygon modeling software, like Blender.

LuxXeon on 1:22PM Wed, 22 April 2015

Modeling the human form from a Sphere

Skill Level: Beginner / Views: 46 / System Requirements: Maya, but should work in any application

This is a video showing how I modelled the human form from a sphere, rather than a cube or number of cylinders. There is no sound because my mic is not working currently.

mistersinister on 8:19PM Thu, 18 September 2014

Detail Polygon Modeling with 3dsMax 2011

Skill Level: Beginner / Views: 198

In this video taken from our Introduction to Polygon Modeling: 3dsMax 2011 training product, see how to use some of the robust polygon modeling tools within 3dsMax 2011 to model detail into our object quickly and easily. We will go over modeling details that would be seen on real world objects, such as mechanical cuts, plugs, and connectors that are present on many real world electronic devices. Mimicking details like this as much as possible is what makes our CG model appear realistic, convincing, and believable to the viewer.

i3DTutorials on 1:15PM Thu, 28 October 2010

Detail Polygon Modeling with Softimage 2011

Skill Level: Beginner / Views: 88

In this video taken from our Introduction to Polygon Modeling: Softimage 2011 training product, see how to use some of the robust polygon modeling tools within Softimage 2011 to model detail into our object quickly and easily. We will go over modeling details that would be seen on real world objects, such as creating detailed headphone and audio jacks that are present on many real world electronic devices. Mimicking details like this as much as possible is what makes our CG model appear realistic, convincing, and believable to the viewer.

i3DTutorials on 1:14PM Thu, 28 October 2010

Injection Pose Builder - The Easy Way

Skill Level: Beginner / Views: 505 / System Requirements: Injection Pose Builder 1.5\Poser\DAZ Studio

The easiest way of learning how to make your own characters with Injection Pose Builder 1.5.INJ\REM Files for the complete beginner.

paganeagle2001 on 3:15AM Mon, 14 September 2009

Quidam 3 - On Model UV Tweaking

Skill Level: Intermediate / Views: 2377 / System Requirements: Quidam 3

Quidam 3, a character creation program, has the ability to tweak UV directly on the model. This helps in adjust for any distortion that might occur once the UV has been projected on the model. This short tutorial shows you how it's done.This short film is from N-Sided's collection of tutorials and is used as a supplement to a Front Page News review of Quidam 3 here on Renderosity.

gToon on 11:44AM Fri, 28 August 2009

Using the

Skill Level: Beginner / Views: 2124 / System Requirements: Quidam 3

The recently released character creation program, Quidam 3, allows you to save morph targets in the new "Scratch Mode". Here's a short tutorial on how it's done. This short film is from N-Sided's collection of tutorials and is used as a supplement to a Front Page News review of Quidam 3 here on Renderosity.

gToon on 1:43AM Thu, 27 August 2009

Making a Terrain with Displacement Part 1

Skill Level: Beginner / Views: 2583 / System Requirements: 3D Coat

Using 3D Coat to sculpt a terrain then create a low poly mesh fo ruse in external applications.

Fugazi1968 on 1:52PM Fri, 31 July 2009

FaceShop4 How-to

Skill Level: Intermediate / Views: 3155 / System Requirements: Face Shop

What is new in FaceShop4?Morph BrushTexture Brush

AbaloneLLC on 9:27AM Wed, 24 June 2009

TIP OF FOX part2(made uv map with modo)

Skill Level: Beginner / Views: 378 / System Requirements: modo

very easy to made uv map with modo after this you ready as ZBrush3.1 poly painting to made realistic texture,simple method very smart as foxy step by step and easy to easy~~~from tip of fox part1 with tip of fox part2~~~~~~

sontaeseok on 5:04AM Sat, 16 May 2009

Modeling creature's details

Skill Level: Intermediate / Views: 248

I have always believed that the smaller details are the ones that make the difference. Having said that, this tutorial isn't about making your model from scratch, its about taking your creature (dragon, serpent, orc, demon etc') and giving it personality with those details.

zman4d on 2:54PM Sat, 11 April 2009

An introduction to 3D Co-ordinate Systems

Skill Level: Beginner / Views: 117 / System Requirements: General 3D

An introduction to 3D space as used in 3d programs; the Cartesian Co-Ordinate System.

TwelfthSword on 6:53AM Sat, 06 September 2008

Tutorial #27: Important but simple tip for modelling, also Rhino

Skill Level: Intermediate / Views: 163 / System Requirements: general 3D modelling, and Rhino

Simple tip on modelling that will help with later import into many apps which do NOT have the ability to apply materials on a "Per polygon or surface" ability.Also specific info on Rhino on this.

silverblade33 on 6:39AM Sun, 18 May 2008

Accessing Commands and Tools in SOFTIMAGE|XSI Part 1

Skill Level: Beginner / Views: 74 / System Requirements: SOFTIMAGE|XSI

Accessing tools and knowing how to use them quickly is important to working quickly and efficiently. Fortunately, SOFTIMAGE|XSI has a few tricks up its sleeve. In this video, you will learn a few tricks to speed up your ability to use tools in SOFTIMAGE|XSI.

i3D_Eddy on 11:08PM Tue, 08 January 2008

Modeling Of Schwerin Theater - Part 1-1

Skill Level: Intermediate / Views: 193 / System Requirements: 3dsmax 9

There you will learn that how I make my project "Schwerin Theater". It is part 1 and is about modeling of it.

msaatchi on 12:06PM Thu, 30 August 2007

Model the temple of Poseidon on Cap Sounion with "Silo"

Skill Level: Intermediate / Views: 386

This document shows an example of modeling of the ruins of the temple, with Silo 1.42.

PhG47 on 1:32PM Tue, 28 August 2007

Model moais of the island of Easter with "Silo"

Skill Level: Intermediate / Views: 419

This document shows an example of modelling of statues of the island of Easter, with Silo 1.42.

PhG47 on 1:29PM Tue, 28 August 2007

VUE - Working with the preview window

Skill Level: Beginner / Views: 842 / System Requirements: VUE

In this tutorial i will be showing you a few tricks to help you use the preview window more effectively.

TwelfthSword on 7:42AM Sun, 06 May 2007

Texture Painting in SoftImage/XSI Tutorial - Part 1 of 4

Skill Level: Beginner / Views: 182

This free web video tutorial teaches you how to create and layer textures in SoftImage/XSI. It works through the process of shading and texturing a car door to look aged and realistic. The tutorial is available for free download at:(http://www.noesisinteractive.com/index.php?x=media&y=extra) This is the first section of the four part tutorial. Be sure to check out more tutorials and products relating to video game development and modding at www.noesisinteractive.com !

Noesis_Interactive on 3:27PM Wed, 25 April 2007