Tired of seeing the same face every time you start Poser Pro 2012? Why not customize it with an image of your own? Its easy, all you need is a graphics program capable of reading & saving psd files (I know you have one after all you are a graphic artist!).
___ This is a quick tips and demonstration for new folks who are having difficulty posing in Poser (made for some folks on devArt).3 Basic Tips for Better posing:* Turn off IK* Use Limits* Use dials, not toolsKeyboard Shortcuts:* Moving up & down the heirarchy* Camera SwitchingMenu Items:* Figure Memorize & Restore* Figure Symmetry___ Includes a demonstration of technique, posing M3 into a target pose.Hopefully, this will help people who say it takes them hours and hours of screaming to get a figure into a pose.Enjoy!bloodsong on 9:38AM Sun, 12 August 2012
Enough physical RAM for all your simultaneous programs, and enough user memory for one single program, really are separate things.Solving one will not solve the other.This tutorial leads the way for those who experience out-of-memory problems when rendering 3D, video or music in a 32-bit environment.
Had a brainwave today and thought the morph tool would be perfect to get figures to interact with objects, like making a dent on a bed where a figure is sitting.This is just a simple tute though to demonstrate the process.PPro and P8
Isn't it odd that for all the excitement of 3d modeling and animation applications you still look at a 2d view of the 3d world?I thought so. Using Poser I figured out a better way by setting up a parallel view stereoscopic window that provides an exponentially better option. With one camera parented to another, 4D flying through animated sequences is unparalleled, so to speak. I'm pretty sure you haven't seen anything like it before.It was originally posted on Renderosity a few years ago but it has apparently been misplaced so I'm uploading it again with the hope that it will again inspire others to see for themselves.I can not overstate how much easier it is to place and animate multiple objects in true stereoscopic 3d by eliminating the need to reposition the camera in order to make sure objects are in apparent proximity.