Using DAZ Genesis (and Genesis 2) models in Blender 3D

Skill Level: Beginner / Views: 1283 / System Requirements: Blender 3D, DAZ Studio

Importing and setting up a well-rigged, morphable Genesis (or Genesis 2) character into Blender can turn out to be a very tedious and repetitive task. This tutorial shows you how you can do it in just a few clicks.

khalibloo on 7:53AM Sun, 05 January 2014

Genesis to Blender 3D

I'll just go straight to the point. You will need the Khalibloo Panel addon for this to work


1. Export your Genesis (or Genesis 2) character from DAZ studio using collada. Recommended: enable “Merge materials by diffuse map”.
2. Import the collada file into blender. Under the Khalibloo Panel, select Genesis (or Genesis 2, depending on which one your character is) as your platform type. If your character is a Genesis 2 figure, you’ll further need to specify whether it’s the male or female figure.
3. With the character selected, click Rigify. With the character still selected, click Rigify vertex groups.
4. Now, select all your clothing items and click Rigify vertex groups.
5. For the material setup, select your character again and click Material setup. If you want spec and bump texture slots setup, enable “Texture” before clicking Material setup.

1. In DAZ studio, run the DAZ script “ListAllProperties” in the Script IDE tab. The results will be printed to the console below the text editor. Copy and paste the result to a new txt file (eg. in notepad). Delete any unnecessary items in the file (eg. JCMs, MCMs, Translations, etc).
2. This is hard work, i know. but once you've done it, you'll never have to do it again unless of course you install new content.
Once the text file has been created, select the character you wish to export and execute the khalibloo_blender_morph_exporter. You will see a dialog asking you to locate the text file. After that, another dialog will ask you where you want the objs to be exported. It is highly recommended that you choose an empty folder! After that, just fold your arms and sit back. It’s also worth a mention that this process works for clothes and props too.
3. Now go back into Blender and select your character (or cloth/prop, depending on which you’re working on). Above the Load morphs button, type the path to your obj folder that was created earlier. Do not use a relative path if the folder is located on a different drive/partition. Finally, click the Load morphs button. All the objs will be imported as shape keys of the active object.

If you intend to use an imported animation (collada or bvh), just use the MakeWalk addon from MakeHuman to retarget the animation. If thats too stressful, click the Unrigify Vertex Groups button and then parent the character back to the original collada armature. The armature modifier settings might need to be changed manually too.

Finally, the Khalibloo Panel also hosts a collection of tools to simplify many non-Genesis-specific tasks. For more info, visit the thread at

Tutorial Comments

atpo  7:16PM Thu, 01 October 2015


bbvb17  7:39PM Wed, 29 July 2015

Thanks for the info. I hit an obstacle in the early stages of the process. I turned on the Kablibloo addon, but the Kablibloo Panel is not showing up as its own panel, or anywhere else as far as I can see. I tried restarting Blender to no avail. Any idea why the panel is not presenting itself? Thanks!

bbvb17  7:37PM Wed, 29 July 2015

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