One Way To Map Tattoos Using Blender

Skill Level: Intermediate / Views: 350 / System Requirements: Blender 2.49b (same principles for later versions)

It really is incredibly simple - maybe 50 keystrokes/mouse moves and less than 5 minutes to do a figure! This guide assumes you know how to import your mesh, position it, and delete the bits you don't need, but holds your hand from that point on...

3dcheapskate on 2:37AM Wed, 30 October 2013


A top-level summary of the procedure I'm using is very simple.Inputs:- The mesh of the figure you want to tattoo.- A tattoo image.Basic Process:- Project the tattoo image orthogonally onto the figure mesh.- Bake this projected texture onto the figure's UV map.Output:- A baked image of the tattoo mapped to the figure's UV map.What follows is a walk-through of this procedure using Blender 2.49b to apply my KaoYodSet1 tattoo to the back and shoulders of Sixus1's 'Adam2.obj' file. So screenshots, keystrokes, etc are Blender 2.49b specific. But with a bit of common sense you should be able to adapt this to more recent versions of Blender, or even to other software.

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