Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, texture modeling actually builds geometry that is based on exact pictures. This is a great technique that allows modelers to create both realistic models, and incorporate lots of detail- quickly and easily.In this video taken from our training product, Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline, we will see how to use this technique in a practical and real world situation. Well be using a reference photograph to build geometry that matches with the image, and well be doing this with polygons, from scratch. The technique will be used with game development and real time asset needs in mind, so consideration for triangle limits and topology will be taken into consideration. 3dsMax 2011 is used in this video, however, note that the same technique can be applied to most, if not all 3D modeling packages. You can also use this workflow for visual effects work and other applications in the CG industry, not just games.i3DTutorials on 4:28PM Fri, 15 July 2011
This is the first of 4 planned tutorials on my methods for blending 3D figures with photo (or other) backgrounds. This tutorial demonstrates blending into an indoor scene with soft lighting. PDF format, 11.7 MB.
CG tutorial about how to create and render interactive 360 degree panorama for architecture virtual tour in 3ds Max using V-ray or mental ray renderer. About why you shouldn't use the 3ds max panorama exporter and how to achieve the best quality panoramic map picture with panoramic 360 degree camera in 3d max. Of why you don't want to render panoramic cube map and how to get the QuickTime output or flash file with the panorama software. Everybody knows how important the visualization and its role is in presentation of the design to the end user with nice photorealistic images. But what if just the series of static images is not enough? What if the client wants a greater sense of presence and volume than the 2d bitmap images, while doing the animation is impractical because of the significant time and computational costs? The answer to this rhetorical and quite topical question is the pseudo three-dimensional representation of 2d images using 3d interactive panoramas technology. Such a presentation will let us see a three-dimensional picture of the visualization using the...
The tutorial will show you how to create a tower using Terragen2's Crater shader. How to apply displacement and constrain that displacement to the tower. The tut also includes instruction on how to insert a clip file into your scene. To see the kind of structures you can create using this method check out my "Bollards" scene in the Terragen gallery here.Have fun.
I examine even more little tweaks that can take your render from 'regular' to a real stand-out. With things like backdrop, ambient, reflections and more, you'll find easy and helpful tools you might not have even known about!
The age of the internet is slowly pushing out physical art portfolios as the go-to examples for art-related jobs. While there are many new, digital ways to get your artwork seen by the right people, I give you one method that is quick, easy and email-friendly.
If you have not licence to distribute the poser file,we could not distribute original poser file with deltas data.So then make the deltas data less file to distribute.(you need get the licence to destribute cr2 file from owner of copyright. )we repare the distribute files. ( it are added original deltas data from original file. )when we get it and use it.kim99 on 3:20AM Wed, 18 May 2011
Morph data is copyright. Morph is deltas tree node data.The poser file do not has deltas node data in order to be free form copyright. (you need get the licence to destribute cr2 file from owner of copyright. )kim99 on 3:03AM Wed, 18 May 2011
In this tutorial I expand on my original with even more ways to turn those tiny images into full size desktop wallpapers.
Modeling a soda can, adding light and preparing the scene, create materials, making droplet effects and rendering the scene with Mental Ray renderer are what you will learn in this 3D Studio Max Tutorial. So make sure you will do all steps and will follow this tutorial until the last step.goldencg on 10:42AM Mon, 28 March 2011