I've had several folks ask how I do the speech bubbles/balloons for my "Girls From T.N.A." series. Here's a look at the process I use. This is a PDF file, so you'll need Adobe Reader or another PDF reader. While I use Photoshop for the final composite, Gimp or Paint Shop Pro (or any graphics app allowing use of layers) would work as well. Hope this helps! If you have any questions, feel free to SM me! Enjoy!
This revisits an old technique which used a second object to "fill in" the cutaway area. In this version I use nodes to color the back sides of polygons to make it look like the mesh is filled in when really it's just hollow. It's a fake effect and it has some limitations, but it might do what you need it to do.dwburman on 1:14AM Mon, 29 October 2012
This tutorial will show you how to set up an outdoor / exterior scene and how to use Pose2Lux to export the scene for rendering in LuxRender.
This is my very first tutorial! It is about how you can create a lot of rocks in Bryce without having to add them one at a time or copying and pasting the same rock over and over again.It's my very first tutorial - so please be kind!LOL!
After some user requests, here it is! The beginners guide to applying TaME textures directly onto models/props using Daz Studio 4 (DS4). Of course we are slightly biased towards everyone using TaME to get awesome textures, but the techniques will work with almost any texture file.
___ This is a quick tips and demonstration for new folks who are having difficulty posing in Poser (made for some folks on devArt).3 Basic Tips for Better posing:* Turn off IK* Use Limits* Use dials, not toolsKeyboard Shortcuts:* Moving up & down the heirarchy* Camera SwitchingMenu Items:* Figure Memorize & Restore* Figure Symmetry___ Includes a demonstration of technique, posing M3 into a target pose.Hopefully, this will help people who say it takes them hours and hours of screaming to get a figure into a pose.Enjoy!bloodsong on 9:38AM Sun, 12 August 2012
Are you having problems working out how to apply shader presets in DAZ Studio? If you are new to DAZ Studio you may find that applying shader presets is not very intuitive. I've written this step-by-step tutorial to help you out.
Simulating wide-angle lens distortion in Bryce
Hey all,I want to show you how you can use the Nail Salon Utility.Nail Salon is a Nail Designer Pythonscript for Poser. Create fingernail and toenail designs for the Victoria 4 figure.You can find it here:http://www.renderosity.com/mod/bcs/nail-salon-for-poser/94063
New: FREE 3D Figures Content & Game Development TUTORIAL Make HTML5 WebGL GAME SOURCEFarmPeeps.com just published a FREE Tutorial and all the 3D resources needed to make a WebGL game using figures made from Poser in hours! Make your own 3D game to day at http://FarmPeeps.comFarmPeeps.com is a hobby website maintained by a 3D enthusiast like you. Its not perfect, but its fun! Come by and stock up on Farm Theme 3D Media
This video shows how easy is to get started with Reality 2. With a set of intuitive materials and a User Interface that is designed for the artist, Reality brings to the Studio artist a workflow that is more natural and friendly than the one built-in inside Studio
Here's another look at using Motion Estimation with the Motion Prediction Module from PD Pro 7, as applicable to videos and to rendered animations of 3D logos in this case. This shows a comparison of a traditional frame blending approach vs. the motion prediction approach.It may take a few tries to tweak the parameters, and get a good combination, but in the end it could be worth the effort, especially if the rendering of the frames took a long time and you can't re-render them with the added frames, economically speaking.Generally speaking, you'll want to consider this option if you have a short animation that needs to last longer, and thus you want to time-stretch it without going through re-rendering the whole lot in the 3D side, i.e. when it took hours to render and you can't afford to take even longer to render, say, 10x that many frames for a 10x timelapse.In this example, the 3D logo was rendered at high (but not highest) settings, took a minute or two per frame to render. This is not a typical case. You'll be more interested in this technique when it takes an hour per frame to render :-)The last clip was done with 60 frames per second and with global illumination enabled, adding significant rendering time to it all. In cases like these it will definitely be a time saver to use motion prediction. Even if it takes a few minutes to get the parameters right, in the end it's much shorter than rendering it in 3D over 300+ frames if you can get away with rendering just 30-60 frames and fill in the missing frames through motion estimated interpolation.staigermanus on 9:01AM Thu, 26 April 2012
The 8-bit style of art, inspired by video games of the past, has taken on new life for the internet. Whether it's a web-based game, a tutorial or desktop icons, the range of uses for these little sprites is surprisingly large, and they're very easy to create. Inside I describe my process, what you can use to get started, and show some examples for reference.