This is a tutorial about how to customize your DazStudio controls and workstation.http://www.medhueanimations.com/SL Marketplace Store:https://marketplace.secondlife.com/stores/10907Inworld Store:http://slurl.com/secondlife/egglebury/127/132/58Medhue on 4:50AM Mon, 04 February 2013
This might interest you if you do 3D with Lightwave or other tools, and want a quick backdrop of some planet landscape. This is not exactly matte painting, but it could be the start of a matte painting piece.These are tutorials, on creating the textures (part 1) and creating the terrain (part 2) and using the textures.part 1:This focuses on creating the textures.part 2:http://www.youtube.com/watch?v=145HNAj9wMAIn this part Dan uses the 3D Designer and explains lighting, fog and other features, and then uses the texture that was created in part 1.-Philipstaigermanus on 9:35AM Thu, 31 January 2013
Hi everyone,I'll share with you my new tutorial (and maybe the first of one series) on the mParticles or "MassFx Particles". This tools is avaible with extension pack for subscription user of 3DS Max 2013 and 3DS Max Design 2013... and maybe we can see pubblic in the next realease of 3DS Max 2014 (maybe...)....More information from Autodesk web site - http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15451618In this tutorial I show a little introduction to use a simple effects of "MassFX Flow" with a fragment pieces at follow down and collision on the box geometry, all in relation with the PhysX engine or MassFx tools inside 3DS Max 2013.Thank you and good vision...Matteo -MatEvil- Miglioriniwww.art2upz.com
Hi everyone,I will share with you my last tutorial on FumeFx for using the Wavelet Turbolence Cache. It's not a very tutorial with one example, but is an overview on this type of simulation.I hope you can undestand and I can help you with it.Thank youMatteo -MatEvil- Miglioriniwww.art2upz.com
Tutorial RealFlow - Moving water sphere (English version) In this videotutorial I show how we can moving a fill water sphere inside Realflow using a fill object emmiter particles and comparive with the classic sphere emitter partiles. It's basic tutorial.thank you for your timeMatteo -MatEvil- Miglioriniwww.art2upz.com
Tutorial Export Hybrido particles for KrakatoaIn this video tutorial I show how you can export particles from simulation of realflow (using Hybrido solver) for Krakatoa renderer and import inside 3DS Max for render it without problem. I show also some little aspect of Krakatoa and PRT Loader.www.art2upz.comMatteo -matEvil- Migliorini
RealFlow waterfall tutorial part 2In this lesson I show you some basic concept of Krakatoa for rendering simulation of waterfall that you can find here - http://youtu.be/BoZSlvjrBywAlso I show you some concept of mesh from Realflow and the classic workflow for simulation and rendering.You can find the final footage here - http://youtu.be/sY1IQQk-KIoFor more information you can visit my web-site: http://www.art2upz.comThank you for visit and if you like my website you can do a little "donate" for suppurt my "free educational"...Matteo "matEvil" Migliorini
RealFlow waterfall tutorial part1In this lesson (about 1 h) I show you some basic concept of Realflow (interface, import geometry, emitters, initial state, ect etc....). Finally I create a little simulation of waterfall for show that tools.In the next lesson I will show you import and rendering in software 3D.For more information you can visit my web-site: http://www.art2upz.comThank you for visit and if you like my website you can do a little "donate" for suppurt my "free educational"...Matteo "matEvil" Migliorini
I've had several folks ask how I do the speech bubbles/balloons for my "Girls From T.N.A." series. Here's a look at the process I use. This is a PDF file, so you'll need Adobe Reader or another PDF reader. While I use Photoshop for the final composite, Gimp or Paint Shop Pro (or any graphics app allowing use of layers) would work as well. Hope this helps! If you have any questions, feel free to SM me! Enjoy!
This revisits an old technique which used a second object to "fill in" the cutaway area. In this version I use nodes to color the back sides of polygons to make it look like the mesh is filled in when really it's just hollow. It's a fake effect and it has some limitations, but it might do what you need it to do.dwburman on 1:14AM Mon, 29 October 2012
This tutorial will show you how to set up an outdoor / exterior scene and how to use Pose2Lux to export the scene for rendering in LuxRender.
This is my very first tutorial! It is about how you can create a lot of rocks in Bryce without having to add them one at a time or copying and pasting the same rock over and over again.It's my very first tutorial - so please be kind!LOL!
After some user requests, here it is! The beginners guide to applying TaME textures directly onto models/props using Daz Studio 4 (DS4). Of course we are slightly biased towards everyone using TaME to get awesome textures, but the techniques will work with almost any texture file.