3-Braid Rope Insert Brush for ZBrush

Skill Level: Regular / Views: 39 / System Requirements: ZBrush 4R6, Rhino 3D

Someday I will be more proficient in ZBrush - after several days going through the tutorials, the manual, etc. and hours trying to do a simple 3-braid rope-twist using ZB, I resorted to my old simple stand-by Rhino 3D (yes a Nurbs modeler) to model the segment. Imported obj into ZBrush, tweaked it with ZB's remesher and got something passable as an insert brush... a bit more tweaking with brush stretch, welding, etc. needed. For me at this point a far less painful and much shorter work flow

Nate on 1:40PM Sun, 02 November 2014

Modeling the human form from a Sphere

Skill Level: Beginner / Views: 59 / System Requirements: Maya, but should work in any application

This is a video showing how I modelled the human form from a sphere, rather than a cube or number of cylinders. There is no sound because my mic is not working currently.

mistersinister on 8:19PM Thu, 18 September 2014

Intro to Cloud modeling and animation in PD Howler 9.5 - part 2

Skill Level: Beginner / Views: 20 / System Requirements: Project Dogwaffle Howler edition 9.5, Windows 7 or 8 recommended (GPU support)

Hello fellow users for Project Dogwaffle... Here's another tutorial taking a look at a new feature coming with PD Howler 9.5 - the Particle Modeler, aiming at cloud-like shapes. It's got a bit of a volumetric fluffy appearance, and it has some funky animation options. https://www.youtube.com/watch?v=uEHo6mEvvUM Music by Jose Luis Suazo, from Honduras, aka 'eMaya' - Mayan music for the electronic age

staigermanus on 11:03AM Wed, 20 August 2014

DAZ Studio: An Ultimate Resource Guide

Skill Level: Beginner / Views: 487 / System Requirements: DAZ Studio 3.0 or higher

Unsure where to start with DAZ Studio? Whether its morphing, creating custom textures, or fine tuning your renders, this guide directs you where you need to go. Designed for beginners, but useful to experienced users as well.

OniDrEvil on 10:31PM Wed, 30 July 2014

How to remove blemishes from skin on frames of video or animations

Skill Level: Regular / Views: 84 / System Requirements: Project DOgwaffle PD Howler 9

Whether it's a pimple, a mole, ACNE, a birth mark, a scar or a tatoo, facial hair etc..., you may want to hide some blemishes that appear over your subject's photos. Even with 3D renders such as from 3D human animation and posing tools, they might be based on textures derived from real human skin, such as the new generation of popular 3D human characters in HD mode, and they might look just a little too real. We don't necessarily need to turn their appearance into that of a smooth porcelain doll's skin, but it can help to get rid of the most visible distractions. Or in fact to the contrary to place on there of a different type, such as to replace a mole or wrinkle with a dragon tatoo or just a simple heart.... Love your skin! Here is a first look at covering it up, by borrowing nearby skin and placing it over the area that you want to cover up.This uses the Brush Keyframer to do this across multiple frames of a video too.

staigermanus on 9:13AM Mon, 28 April 2014

Daz 3D Studio Making Installer zip Package- Detailed Version

Skill Level: Intermediate / Views: 257 / System Requirements: Daz | Studio

This Tutorial is how to make a daz Installation package in briefly. Make your own product for Daz 3D Studio.

smuthustalin on 8:44AM Sun, 27 April 2014

Daz3D Making custom installar for Daz Instal Manager - Simple version.

Skill Level: Beginner / Views: 258 / System Requirements: Daz | Studio

This tutorial for How to make a installer zip package for daz studio. 10 Step to make your product as installable via daz installer package. This is short version. For detailed version plz check this playlist.

smuthustalin on 7:19AM Sun, 27 April 2014

Daz3D Making custom installar for Daz Instal Manager(DIM) - Basic

Skill Level: Beginner / Views: 204 / System Requirements: Daz|Studio

This tutorial help to make Daz core installer from free models or custom created datas.Advanced product making tutorials coming soon.....

smuthustalin on 2:13AM Sat, 19 April 2014

Ultra-realistic displacement in Reality

Skill Level: Beginner / Views: 336 / System Requirements: DAZ Studio, Reality 2

This is a tutorial on how to make rough or bumpy objects realistic using my favorite method in the Reality plug-in for DAZ Studio.

takoyaki8 on 11:03PM Fri, 18 April 2014

Beginning Dogwaffle - How to bring back the Color selectors with the Sidebar

Skill Level: Beginner / Views: 16 / System Requirements: PD Howler 9

If you have experienced loosing the sidebar while exploring and trying things, here's a reminder of how to bring it back, most likely.Happy painting and waffling!

staigermanus on 9:26AM Mon, 03 March 2014

Alien Skin text effetcs with photoshop cs6

Skill Level: Beginner / Views: 286 / System Requirements: adobe photoshop

Step by step directions for doing great text effects with Photoshop cs6 using alien skin free texture.

PixelPit on 7:32PM Sun, 05 January 2014

Using DAZ Genesis (and Genesis 2) models in Blender 3D

Skill Level: Beginner / Views: 1274 / System Requirements: Blender 3D, DAZ Studio

Importing and setting up a well-rigged, morphable Genesis (or Genesis 2) character into Blender can turn out to be a very tedious and repetitive task. This tutorial shows you how you can do it in just a few clicks.

khalibloo on 7:53AM Sun, 05 January 2014

BVH MOCAP in Lightwave with Genoma and Nevron Motion part II

Skill Level: Beginner / Views: 73 / System Requirements: Lightwave + Nevron Motion

The second part of this tutorial is about BVH file loading and retargeting, and usage of the GETSELL function for uncommon hierarchies.

CaptainMarlowe on 6:08AM Wed, 18 December 2013

BVH MOCAP in Lightwave with Genoma and Nevron Motion part I

Skill Level: Beginner / Views: 70 / System Requirements: Lightwave + Nevron Motion

This is a simple tutorial for people willing to use BVH motion capture files within LIGHTWAVE 11.6 with GENOMA rigging system and the NEVRON MOTION plug-in.The first part of the tutorial deals with the preparation of the character to animate (weight mapping and skelegons).

CaptainMarlowe on 6:05AM Wed, 18 December 2013

Ray Tracing on the GPU, with PD Howler 9.1

Skill Level: Intermediate / Views: 100 / System Requirements: Project Dogwaffle 9.1, Windows Vista may be ok, but 7 or 8 recommended

This tutorial covers a new feature in Project Dogwaffle 9.1, namely a GPU-accelerated version of Puppy Ray, the elevation-map-based landscape ray tracer introduced in v9.0Here's a video that shows using Puppy Ray 9.1 (pre-release beta) on the GPU:With GPU acceleration, rendering a scene that could take minutes can now be done in seconds. Animations that took hours can be done in minutes or seconds, depending on dimensions and chosen parameters. And of course depending on the particulars of your graphics chip. Using the GPU can yield 4x the speed, 10x, and even more. Much more in some cases. Some graphics cards have the compute power of 100x-200x or more that of the CPU. Using the GPU can significantly reduce your time spent waiting for the rendering to complete, to decide if you like it or need a different value on some parameter, such as a viewing direction, a fog depth level, an extrusion depth, a camera angle.. This can be a great improvement in your workflow for exploring options during your creative experimentation and final renders.Have fun waffling and howling!

staigermanus on 12:33PM Fri, 29 November 2013

IBGs: VOL 1: Apocalyse / Farm Tutorial/Intro

Skill Level: Beginner / Views: 125 / System Requirements: IBGs VOL 1: BG Package, Software that opens PSDs

This is a basic tutorial on using the farm scene in my Interactive Background Package, VOL 1: Apocalypse. This background set can be purchased here: http://www.renderosity.com/mod/bcs/index.php?ViewProduct=101970Don't forget to pick up the free expansion: http://www.renderosity.com/mod/freestuff/details.php?item_id=72797

Hinkypunk on 12:52PM Wed, 20 November 2013

IBGs: VOL 1: Apocalyse / Snow Expansion for Farm Scene

Skill Level: Beginner / Views: 70 / System Requirements: IBGs VOL 1: BG Package, Software that opens PSDs

Video tutorial on how to use the expansion for the farm scene in the Apocalypse series. You can purcahse the background set here: http://www.renderosity.com/mod/bcs/interactive-backgrounds-vol1-apocalypse/101970/The free expansion can be downloaded here: http://www.renderosity.com/mod/freestuff/details.php?item_id=72797

Hinkypunk on 12:49PM Wed, 20 November 2013

IBGs: VOL 1: Apocalyse / Bed Tutorial

Skill Level: Beginner / Views: 105 / System Requirements: IBGs VOL 1: BG Package, Software that opens PSDs

This is a tutorial on how to use the bed in my third background of the Apocalypse series. You will have to download the free bed that is in my file locker to use this.

Hinkypunk on 12:46PM Wed, 20 November 2013

Play with Lights Experimental Fun!

Skill Level: Beginner / Views: 652 / System Requirements: Poser and Photoshop (or anything with Layer effects)

I'm here to show you how I experiment with lighting to get some cool lighting effects without hurting your brain.

Magnatude on 11:11AM Tue, 19 November 2013

Create Clothing Manikin/Doll In Blender

Skill Level: Beginner / Views: 337 / System Requirements: Blender

This tutorial is to guide you thru the process of creating a clothing manikin/doll within Blender. This tutorial is based on these previous works and modified for the current version of Blender 2.69 I will be working using Poser 2012 but most of the steps are backward compatible with previous versions of Poser and the steps should also work with Daz Studio as to how to export your character. So let's get onto and have some fun Modeling.

Lobo3433 on 12:09PM Sat, 16 November 2013

One Way To Map Tattoos Using Blender

Skill Level: Intermediate / Views: 349 / System Requirements: Blender 2.49b (same principles for later versions)

It really is incredibly simple - maybe 50 keystrokes/mouse moves and less than 5 minutes to do a figure! This guide assumes you know how to import your mesh, position it, and delete the bits you don't need, but holds your hand from that point on...

3dcheapskate on 2:37AM Wed, 30 October 2013

creating a post-apocalyptic cityscape

Skill Level: Intermediate / Views: 221 / System Requirements: Project Dogwaffle 9

Using Puppy Ray (new to PD Howler 9) to render a post-apocalyptic cityscape scene, starting from floorplans of houses. The creation phase of the elevation map can be inspiration for use in other tools and even with PD Howler 8 into the GPU based 3D Designer for animated rendering.

staigermanus on 7:18AM Sat, 17 August 2013

Using Marvelous Designer with Poser

Skill Level: Intermediate / Views: 1555 / System Requirements: Poser 9+, Marvelous Designer 2+

This tutorial is designed to get your avatar out of Poser and into Marvelous Designer, show you how to repose your figure in Marvelous Designer, then export your finished clothing out of Marvelous Designer and into Poser for rendering.

Pandarr on 12:03PM Tue, 06 August 2013

How To Model A Seamless Tiling Texture

Skill Level: Intermediate / Views: 397 / System Requirements: Blender (I was using Blender 2.49)

For anybody who's downloaded my tiling mail textures and thinks it must be difficult to make them - it's not! This 15 page PDF shows how I make tiling textures from a 3D model. As long as you're familiar with Blender you should be able to follow these 12 steps quite easily and start creating your own seamless tiling textures. (If you use another 3D modelling app the same principles apply...)

3dcheapskate on 11:40PM Sat, 18 May 2013

Make Your Own Environment Maps And Light Probes

Skill Level: Beginner / Views: 424 / System Requirements: Terragen Classic, GIMP, HDRShop v1

The Poser/DAZ Studio WorldBall freebies let you easily add your own 360 azimuth / 90 elevation environment sets. This 10 page PDF (10 pages) outlines my method of creating those environment sets from scratch using just free software - Terragen Classic, GIMP, and HDRShop Version 1.

3dcheapskate on 11:32PM Sat, 18 May 2013