If you have experienced loosing the sidebar while exploring and trying things, here's a reminder of how to bring it back, most likely.Happy painting and waffling!staigermanus on 9:26AM Mon, 03 March 2014
Importing and setting up a well-rigged, morphable Genesis (or Genesis 2) character into Blender can turn out to be a very tedious and repetitive task. This tutorial shows you how you can do it in just a few clicks.khalibloo on 7:53AM Sun, 05 January 2014
The second part of this tutorial is about BVH file loading and retargeting, and usage of the GETSELL function for uncommon hierarchies.
This is a simple tutorial for people willing to use BVH motion capture files within LIGHTWAVE 11.6 with GENOMA rigging system and the NEVRON MOTION plug-in.The first part of the tutorial deals with the preparation of the character to animate (weight mapping and skelegons).
This tutorial covers a new feature in Project Dogwaffle 9.1, namely a GPU-accelerated version of Puppy Ray, the elevation-map-based landscape ray tracer introduced in v9.0Here's a video that shows using Puppy Ray 9.1 (pre-release beta) on the GPU:With GPU acceleration, rendering a scene that could take minutes can now be done in seconds. Animations that took hours can be done in minutes or seconds, depending on dimensions and chosen parameters. And of course depending on the particulars of your graphics chip. Using the GPU can yield 4x the speed, 10x, and even more. Much more in some cases. Some graphics cards have the compute power of 100x-200x or more that of the CPU. Using the GPU can significantly reduce your time spent waiting for the rendering to complete, to decide if you like it or need a different value on some parameter, such as a viewing direction, a fog depth level, an extrusion depth, a camera angle.. This can be a great improvement in your workflow for exploring options during your creative experimentation and final renders.Have fun waffling and howling!staigermanus on 12:33PM Fri, 29 November 2013
This is a basic tutorial on using the farm scene in my Interactive Background Package, VOL 1: Apocalypse. This background set can be purchased here: http://www.renderosity.com/mod/bcs/index.php?ViewProduct=101970Don't forget to pick up the free expansion: http://www.renderosity.com/mod/freestuff/details.php?item_id=72797
Video tutorial on how to use the expansion for the farm scene in the Apocalypse series. You can purcahse the background set here: http://www.renderosity.com/mod/bcs/interactive-backgrounds-vol1-apocalypse/101970/The free expansion can be downloaded here: http://www.renderosity.com/mod/freestuff/details.php?item_id=72797
This tutorial is to guide you thru the process of creating a clothing manikin/doll within Blender. This tutorial is based on these previous works and modified for the current version of Blender 2.69 I will be working using Poser 2012 but most of the steps are backward compatible with previous versions of Poser and the steps should also work with Daz Studio as to how to export your character. So let's get onto and have some fun Modeling.
It really is incredibly simple - maybe 50 keystrokes/mouse moves and less than 5 minutes to do a figure! This guide assumes you know how to import your mesh, position it, and delete the bits you don't need, but holds your hand from that point on...
This is intended to fill that "Well, how do I use the damn thing!" void that a few of you must have felt after downloading my DAZ Studio Shader For S.E.Asian Shields ( http://www.renderosity.com/mod/freestuff/details.php?item_id=70322 ) at the start of the year. Yes, I've only just discovered that I'd forgotten to include any advice in the ReadMe about how to actually use the shield shader! Hopefully this 16 page guide (mostly screenshots) should remedy the situation. Note: the advice here is just for using the ShieldTMS(Full) shield shader via the Surfaces tab of the DAZ Studio User Interface. It does not cover the generic DMS(Full)/TMS(Full) shaders, and it does not cover using ShaderMixer. I was thinking about doing separate guides for those but never got round to it.
Please keep in mind that I am going to outline how I do my MAT poses. For me this is the quickest and easiest way, you may prefer a different workflow. This tutorial will work on props as well however it is written for figures, see end of tutorial for prop info.
Tired of seeing the same face every time you start Poser Pro 2012? Why not customize it with an image of your own? Its easy, all you need is a graphics program capable of reading & saving psd files (I know you have one after all you are a graphic artist!).
Using Puppy Ray (new to PD Howler 9) to render a post-apocalyptic cityscape scene, starting from floorplans of houses. The creation phase of the elevation map can be inspiration for use in other tools and even with PD Howler 8 into the GPU based 3D Designer for animated rendering.staigermanus on 7:18AM Sat, 17 August 2013
A simple effect that I use in most all of my art work on the overall piece or smaller sections as well as my photographs. Gives your work a little more "pop".
This quick tutorial, or I should say quick overview, will show you one of many methods I have used. And it's a new method I have been working with to achieve better understanding of colors and of the Photoshop program itself.
This tutorial is designed to get your avatar out of Poser and into Marvelous Designer, show you how to repose your figure in Marvelous Designer, then export your finished clothing out of Marvelous Designer and into Poser for rendering.Pandarr on 12:03PM Tue, 06 August 2013
A little tutorial on how to use your Victoria 4 (or older Genesis 1) clothing on Genesis 2/V6 in Poser.
How to convert your 3D clothing to look like it's hanging on a washing line in Low Poly. Includes pegs and washing line. More at http://www.facebook.com/scififunkIf you are into 3D you've invariably built up a decent runtime of clothes from various eras. So the long winded step to create the clothes can be bypassed.Instead I am proposing to "pose" just the item of clothing, editing it so that it sags appropriately as if it's been hung up to dry on a washing line.The process is quite quick but has one drawback (filesize and load time - ok that's two) - unless you follow this series and make the item low poly.In part 1 I concentrate on creating a single item of clothing, the peg and the washing line.http://www.facebook.com/scififunkhttp://www.scififunk.com
This animation is based on the techniques of oil painting, working through an established rendition of oil to canvas.The artist Alex Prowse has used this technique for many years as a basis for illustration work.Ben a Poser figure helps the artist along.