In this series of free Marvelous Designer 5.5 video tutorials you'll learn how to use all the great new features in MD 5.5. Marvelous Designer 5.5 has really cool new features that will save you a lot of time when creating dynamic 3D clothing for DAZ, Poser, iClone or other 3D models. Whether you are a beginner or already use Marvelous Designer 5, these tutorials will help you master the new features.
In this tutorial, I'll demonstrate how to create an abstract, twisted starball which could be later exported as .STL file for 3d printing at #Shapeways, or some other SLS 3d printing service.
In this free Marvelous Designer workshop you'll learn how to create a dynamic dress for your DAZ/ Poser models using Marvelous Designer 5 software. Marvelous Designer is a cutting-edge cloth simulation software that enables you to quickly create beautiful realistic looking 3D clothes for DAZ/ Poser/ Iclone etc. Since the clothes are dynamic, whenever you change your model's pose, the clothes will adjust to the new pose and look great. You can even add wind to blow the clothes or animate the clothes if you want. In the following free Marvelous Designer tutorials I'll cover step-by-step my entire workflow for creating this Renaissance dress. I'll start with a short 'What is Marvelous' and a quick introduction to the interface. Next, I'll teach you how to create the skirt, the skin-tight bodice, the regular sleeves, the hanging sleeves, the waistband as well as touch on some texturing techniques and piping. Watch Part 2 here: https://cgelves.com/free-marvelous-designer-renaissance-dress-video-tutorial-workshop/Camili on 9:21PM Mon, 21 March 2016
Want to create a cracked style text? Here's a Photoshop tutorial how to easily make cracked text effect in Photoshop CS6. Plus link to download free crack effect brushes.
How to export Marvelous Designer clothes to Substance Painter tutorial. Wondering how to export Marvelous Designer clothing right and get Marvelous Designer clothes UV maps for Substance Painter? Read these Marvelous Designer to Substance Painter tips.
Learn how to easily create cloth seams alpha displacement maps for your ZBrush clothing with this ZBrush beginner tutorial.
In this exercise, we model a topological knot object for 3d printing in 3dsmax. Using simple subdivision polygon modeling techniques and standard tools, we explore a high genus model with curved handles very much like the topologic mesh concepts created in Topmod. We will model using real world scale, for export later to a format which can be uploaded and printed at a service like Shapeways, or just about any 3d printer.
This Tutorial explains how to prepare / setup the usage of "IDLE - The Pyhton Debugger" inside Poser 2010 and Poser 2014. With this PoserVersions there is no more need to download other PythonPackages. You can use the IDLE Version of your Poser Installations Python Package !
In this tutorial, we're going to model a Sacred Merkaba, also known as a Stellated Octahedron or Star Tetrahedron in Blender 2.76. This is a companion video to a 3dsmax tutorial I did of the same object, and we will attempt to recreate that workflow now using Blender. You will need the Loop Tools addon, and the Extra Objects addon enabled for this exercise. They are located in the Addons tab of your User Preferences, under the "Mesh" and "Add Mesh" categories. I'm also using the Pie Menus, and Dynamic Spacebar Menu in this example, but they are not necessary to follow along.
In this quick tutorial, we model what is known as a Sacred Merkaba for 3d printing or digital asset design. Symbolic of ancient spirituality and mysticism, this shape has been part of religious iconography for thousands of years. Geometers and mathematicians recognize it as a Stellated Octahedron, or Star Tetrahedron. I'm using 3dsmax 2012 for this example, but the techniques can be translated to any capable polygonal modeling package.
In this tutorial, we will model a tetrahedron shape with a twist! You will need 3dsmax 2010 or higher. No addons or plugins are required. The techniques used here employ standard polygonal modeling techniques, and take advantage of the Graphite Modeling tools and real world units for creating an object which can be 3d printed, or used as a unique 3d asset for rendering.
In this short Marvelous Designer 5 to ZBrush workflow tutorial we’ll show you the best way to export Marvelous Designer clothing for use in ZBrush. Avoid getting a broken mesh or other issues by following this step-by-step Marvelous Designer to ZBrush tutorial. We cover all the export settings as well as examples of what happens if you chose the wrong options.
In these 2 free Marvelous Designer 5 tutorials you'll learn the 3 best ways how to texture your Marvelous Designer clothes with seamless trims. The Marvelous Designer video tutorials will teach you how to scale trim textures, how to change their colors as well as how to run trims along curved edges of your clothes. We hope these Marvelous Designer tutorial videos help you!
In this free Marvelous Designer video tutorials series you'll learn how to create tattered torn fabric that can be used for torn beggar clothing or tattered zombie clothes. We'll start with how to make a basic dynamic dress in Marvelous Designer tutorial and then move on to texturing the dress in Photoshop. I hope these Marvelous Designer tutorials help you!
In this tutorial, we model a sphericon pendant in Blender 2.76. This is a companion video to my latest 3dsmax tutorial of the same. I will attempt to translate the modeling strategy in Blender, to create an object which could be used in 3d printing, or as a unique design element, like a jewelry prop or sculpture, to be rendered in a scene.
In this tutorial, we will explore some basic techniques to model a custom Sphericon pendant for 3d printing. You will need 3dsmax 2010 or higher to follow along. No additional plugins or addons required. The techniques used here make use of general polygonal modeling tools, and can be translated to almost any capable polygonal modeling package. The result is ideal for 3d printing or sculptural design.
This video is a companion tutorial based on my previous 3dsmax video of the same object, in which we will model this complex mathematical sculpture for use as a digital render asset, or for 3d printing. The techniques used here are directly translated to Blender from the techniques I developed in 3dsmax. Be sure you have the Loop Tools addon enabled for this tutorial. I have the Pie Menu, and Dynamic Spacebar Menu addon enabled, but they are not necessary to complete this exercise. As always, thank you for watching, and please don't forget to Like this video, and subscribe to my channel for many more. Enjoy.
In this tutorial, we will create a triply periodic, cubic abstract based on an implementation of the Schwarz P minimal surface. You will need 3dsmax 2010 or higher to follow along. No additional plugins or addons required. The techniques used here make use of general polygonal modeling tools, and can be translated to almost any capable polygonal modeling package. The result is ideal for 3d printing, and can also be used as an interesting scene prop, or jewelry item, in a 3d render.
This tutorial will help anyone with intermediate knowledge of Daz Studio 4.8 and Blender 2.7 create morphs for figures used in Daz Studio.plzholla on 2:35AM Sat, 10 October 2015
There are a number of significant improvements and changes from the UI of iClone 5 to iClone 6. iClone 6 features increased functionality and customization based on your unique workflow, as well as more freedom to determine the appearance, resolution, and color scheme of your workplace and create custom virtual folders for easier access to your own custom categories of content. Check out this tutorial for more info on those topics and more!
This is a Blender companion video to my previous tutorial, in which we will model this complex mathematical sculpture for use as a digital render asset, or for 3d printing. The techniques used here are directly translated to Blender from the techniques I developed in 3dsmax, and we will be taking full advantage of a NEW modifier introduced in the Blender 2.75a release, called "Corrective Smooth". You will need the 2.75a release to follow along, and please be sure you have all the Extra Objects addons enabled in your Preferences. I will be using the Pie Menus, Dynamic Spacebar Menu, and Icons:Dev addons in this tutorial as well, but those are not necessary to complete this project.
This, my latest tutorial, illustrates a step-by-step process to creating a stunning, complex mathematical sculpture. I call it an Octo-Star, because it begins with a 8-point tetrahedron compound primitive. This is a manifold object; ideal for 3d printing, jewelry, or architectural design. The application of this process is limited only by your imagination. No plugins or addons are required. An intermediate knowledge of polygon modeling is recommended.