This shows the steps to use in Photoshop to create the DOF look using the DOF map that you created when you rendered your image.
Currently, there are some issues that occur when using Callad's absolutely wonderful Reality Light System that was designed for Reality2.5. While we eagerly await the next version of RLS (that I know Callad is working on,) I wanted to offer up a simple guide to how I've been setting up lights for Reality 4 This tutorial will walk you through using the lights included with Reality 4 to set up lights that you can 'look through' and aim using camera controls in the same way you would use Daz Studio native lights.
In addition to the various character customization options you have with iClone, you also have the ability to create a brand new 3D head from your own personal 2D photos! In this tutorial, you'll learn about the important concept of facial fitting, and how you can use it to bring your own head photos to life in 3D. You'll also learn a bit about customizing the texture and surface appearance of your new face, as well as making subtle changes to the facial features. All you need to start is a 2D photo of yourself or anyone else you want to make into a character. So what are you waiting for?Tunagogo on 11:57PM Sun, 16 November 2014
Can you make your own jewellery mesh in a modelling application? Can you use Poser's Cloth Room? If you answered yes to both of those - did you realize that a small addition when you're modelling the jewellery will allow it to be used in the Cloth Room? Dynamic Poser jewellery is unbelievably simple to create! The key to this is shown in the promo image - for a bit more information check the rest of this brief guide. (Thanks to klausdbg on ShareCG for the inspirational conforming jewellery that started me on this quest, and to Stegy, ParrotDolphin and WhimsySmiles who posted dynamic jewellery freebies in Renderosity FreeStuff which allowed me to work out how to do it.)
Someday I will be more proficient in ZBrush - after several days going through the tutorials, the manual, etc. and hours trying to do a simple 3-braid rope-twist using ZB, I resorted to my old simple stand-by Rhino 3D (yes a Nurbs modeler) to model the segment. Imported obj into ZBrush, tweaked it with ZB's remesher and got something passable as an insert brush... a bit more tweaking with brush stretch, welding, etc. needed. For me at this point a far less painful and much shorter work flow
Hello fellow users for Project Dogwaffle... Here's another tutorial taking a look at a new feature coming with PD Howler 9.5 - the Particle Modeler, aiming at cloud-like shapes. It's got a bit of a volumetric fluffy appearance, and it has some funky animation options. https://www.youtube.com/watch?v=uEHo6mEvvUM Music by Jose Luis Suazo, from Honduras, aka 'eMaya' - Mayan music for the electronic agestaigermanus on 11:03AM Wed, 20 August 2014
Unsure where to start with DAZ Studio? Whether its morphing, creating custom textures, or fine tuning your renders, this guide directs you where you need to go. Designed for beginners, but useful to experienced users as well.
This tutorial takes you through the steps of digitally enhancing an image to create a moody more powerful image, using layers and filters in photoshop. While it shows how this image was improved, it also shows the thinking and process you can recreate this approach on any image.
Whether it's a pimple, a mole, ACNE, a birth mark, a scar or a tatoo, facial hair etc..., you may want to hide some blemishes that appear over your subject's photos. Even with 3D renders such as from 3D human animation and posing tools, they might be based on textures derived from real human skin, such as the new generation of popular 3D human characters in HD mode, and they might look just a little too real. We don't necessarily need to turn their appearance into that of a smooth porcelain doll's skin, but it can help to get rid of the most visible distractions. Or in fact to the contrary to place on there of a different type, such as to replace a mole or wrinkle with a dragon tatoo or just a simple heart.... Love your skin! Here is a first look at covering it up, by borrowing nearby skin and placing it over the area that you want to cover up.This uses the Brush Keyframer to do this across multiple frames of a video too.staigermanus on 9:13AM Mon, 28 April 2014
This Tutorial is how to make a daz Installation package in briefly. Make your own product for Daz 3D Studio.smuthustalin on 8:44AM Sun, 27 April 2014
This tutorial for How to make a installer zip package for daz studio. 10 Step to make your product as installable via daz installer package. This is short version. For detailed version plz check this playlist.smuthustalin on 7:19AM Sun, 27 April 2014
This tutorial help to make Daz core installer from free models or custom created datas.Advanced product making tutorials coming soon.....smuthustalin on 2:13AM Sat, 19 April 2014
If you have experienced loosing the sidebar while exploring and trying things, here's a reminder of how to bring it back, most likely.Happy painting and waffling!staigermanus on 9:26AM Mon, 03 March 2014
Importing and setting up a well-rigged, morphable Genesis (or Genesis 2) character into Blender can turn out to be a very tedious and repetitive task. This tutorial shows you how you can do it in just a few clicks.khalibloo on 7:53AM Sun, 05 January 2014
The second part of this tutorial is about BVH file loading and retargeting, and usage of the GETSELL function for uncommon hierarchies.
This is a simple tutorial for people willing to use BVH motion capture files within LIGHTWAVE 11.6 with GENOMA rigging system and the NEVRON MOTION plug-in.The first part of the tutorial deals with the preparation of the character to animate (weight mapping and skelegons).
This tutorial covers a new feature in Project Dogwaffle 9.1, namely a GPU-accelerated version of Puppy Ray, the elevation-map-based landscape ray tracer introduced in v9.0Here's a video that shows using Puppy Ray 9.1 (pre-release beta) on the GPU:With GPU acceleration, rendering a scene that could take minutes can now be done in seconds. Animations that took hours can be done in minutes or seconds, depending on dimensions and chosen parameters. And of course depending on the particulars of your graphics chip. Using the GPU can yield 4x the speed, 10x, and even more. Much more in some cases. Some graphics cards have the compute power of 100x-200x or more that of the CPU. Using the GPU can significantly reduce your time spent waiting for the rendering to complete, to decide if you like it or need a different value on some parameter, such as a viewing direction, a fog depth level, an extrusion depth, a camera angle.. This can be a great improvement in your workflow for exploring options during your creative experimentation and final renders.Have fun waffling and howling!staigermanus on 12:33PM Fri, 29 November 2013
This is a basic tutorial on using the farm scene in my Interactive Background Package, VOL 1: Apocalypse. This background set can be purchased here: http://www.renderosity.com/mod/bcs/index.php?ViewProduct=101970Don't forget to pick up the free expansion: http://www.renderosity.com/mod/freestuff/details.php?item_id=72797
Video tutorial on how to use the expansion for the farm scene in the Apocalypse series. You can purcahse the background set here: http://www.renderosity.com/mod/bcs/interactive-backgrounds-vol1-apocalypse/101970/The free expansion can be downloaded here: http://www.renderosity.com/mod/freestuff/details.php?item_id=72797