This tutorial shows how to quickly create a city from scratch. It introduces the complete workflow through all the parts of the CityEngine. You will learn how to setup a new project, how to create a street network and extract lots from it. You will write your first CGA rule file and generate the city's building models.Video courtesy of Procedural Inc., www.procedural.comRead about CityEngine 2010.2 here...
Enough physical RAM for all your simultaneous programs, and enough user memory for one single program, really are separate things.Solving one will not solve the other.This tutorial leads the way for those who experience out-of-memory problems when rendering 3D, video or music in a 32-bit environment.
This tutorial is designed to introduce newcomers to the world of 3D rendering. If you are already familiar with 3D rendering, it also outlines some of the basic functions of DAZ Studio, for anyone who is interested in learning more about the program.
Hi all,This is a Poser video tutorial for anyone who wants to make there own hairmorphs.In this example I made a Wind Morph, but with this technique you can make adjustment and style morphs also.I used a hairmodel from "Biscuits Hair Trio".
Problem: You have 3d models that are in a file format non adequate to TG 2 for example.... what to do ?--> PoseRay(Download here:http://mysite.verizon.net/sfg0000/Guide here:http://www.blackdepth.de/PoseRay%20Handbuch%203_10_3.pdf)Here a little instruction for newbies to handle with PoseRay and transfer inadequate file formats in a format adequate for TG:
Studio renders are nice, clean renders, like a photograph, used to neatly show off models and characters.:)
I show several ways to make blood-splattered, gory skin for use in renders.One method shows how to use "Ron's Blood" a commercial texture/brush packageAnother method combines existing procedural materials.
This is the second part of the tutorial. It focuses on the rigging : bones, weight maps and IK, IK-booster tool.This tutorial is in French only and deals with tools a bit more complicated than the ones used in the first part.
This is the first out of three tutorials about importing a Quidam character into Lightwave for animation purposes.Please note that this video tutorial comments are in FRENCH only - but I hope the video is fairly explicit by itself. The video is available for download on my website.