This is a companion video to my most recent tutorial originally created for Autodesk 3dsMax. I will attempt to translate all of the techniques and tools used in my 3dsMax video to the Blender workflow. You will need to enable the Add Mesh : Extra Objects addon to complete this tutorial.
In this tutorial, we use standard polygonal modeling techniques to create a Brunnian style link structure connected by an organic bridge network at the center. Most of the techniques used in this video can translate to other capable 3d modeling applications.
In this tutorial, we use the Extrude On Spline tool in 3dsMax to create a triple spiral Triskele or Triskelion object. Most of the techniques used in this video can translate to other capable 3d modeling applications.
In this tutorial, we obtain a complex non-orientable surface from a simple orientable mesh using the default topological modeling tools in 3dsMax, like Extrude On Spline. While the techniques in this video depend on specific features in 3dsMax, the strategies used can be reproduced in other software with similar capabilities.
En este video tutorial abordamos el tema de la profundidad de campo para poder resaltar aquellas zonas de nuestros dibujos que nos interese. In this video tutorial we approach the subject of the depth of field to be able to highlight those areas of our drawings that interest us. Spanish audio and subtitles
The latest versions of DAZ Studio with iray have much to offer to users. Unfortnately due to the lack of documentation, many powerful features are underemployed. This is why I decided to share what I discovered by experiment since I started to play with DOF (Depth Of Field). See how to do more than just blurring the background of your reneders in DAZ Studio & iray.
This is a demonstration of how to use Blacksmith3D's Texture Transformer version 2 to convert Genesis 2 Male duf files to Genesis 3 Male duf files. The character used for the demo is from P3Design and is named Ashwin.
When using Puppy Ray for rendering endless landscapes, or 3D modeler filter for shaping the patch of land, or other effects such as displacement of one image by another, compositing and more, you'll have two separate image assets, and instead of saving each separately as two parallel PNG or Jpeg images (or other formats), you may want them kept together in a single image file. That will allow to easily re-open the images together and get back to work with it. This tutorial shows how easy it is to save more than the layers, by saving to the layered format. It also saves the Swap iamge and the alpha channel (global selection mask).staigermanus on 6:52PM Sun, 06 August 2017
In this "Holiday Edition" tutorial we will quickly model and UV Unwrap a low-poly Xmas tree, complete with star topper ornament. This is just one of many techniques which can be employed to create a low poly tree such as this, but I like this method because it's quite versatile and the model can be used for anything from 3d Printing to Motion Graphics.