A guide through one of my most liked pieces of artwork to date. From first set up and posing in Poser through tweaking and lighting and render, and finaly through advnaced postwork techniques and touch ups in photoshop!this tutorial has been downloaded over 2000 times! now its here as well!!
Hello, my name is Mohamed Abuyhia from Alexandria Egypt. It is the first time for me in the cars modeling I was thought that it is complicated but after this try I found that it is so simple so, I did this tutorial which rapidly explain how I format the car, textures, materials and the rendering lastly.
This is the new and improved version of my realistic skin tutorial! All you need is a basic knowledge of how to create and connect nodes and how to edit their parameters. This shader, designed to work well in virtually any lighting situation, is easily adaptable to any 3D figure, and there's also a section on further customization.Iuvenis_Scriptor on 2:56PM Mon, 25 May 2009
UPDATED 3/17/2009 at 7:30 PM EST (BROKEN LINK FIXED)After months of trial-and-error, research, and raw effort, I've arrived at a skin shading technique that I believe is actually worth sharing with others! It's optimized for M4/V4, but it can be easily adapted to virtually any figure.Iuvenis_Scriptor on 11:19PM Sat, 28 February 2009
Example images and topical discussions on:Initial BasicsBasic MetamorphsMixing Metamorph StylesClosest Point and Clip DistanceFlamesBackground & Unlit/Lit PicsPresetsAnti-AliasingWorking with RegionsCombining Lighting EffectsVarious Other TipsNahee on 12:00AM Thu, 04 July 2002
A synopsis is critical to selling your fiction writing. It can be fun, too!
The Max communicator of WorldBuilder is a great way to integrate the best of the 2 software packages in 1 render.The main advantage of this is that we can use the flexible material editor of Max in combination withthe landscape capabilities of WorldBuilder. There is of course the possibility of importing 3DS models in WorldBuilder, but that means we have to convert every single part of the imported Max materials to WorldBuilder materials and adjusting the phong photometry of every part separatly.This can be done with simple models, but for more complex models the Max communicator is the bestsolution.I made a greenhouse model in Max for this scene which we will use to make the following setting:- A camera will be inside the greenhouse and have a view of the plants inside and the landscape outside. - We will use small landscapes for the flowerbeds in the greenhouse.- We will create shadows and reflections of both WorldBuilder and Max objects in the scene.
In WorldBuilder you can create very nice Volumelightsbut you have to be patient and keep a few things in mindthe get the best results, i will explain how this canbe done efficiently in the following tutorial.This tutorial can be used for version 2, 3 and 3.5.Have a lot of fun with WorldBuilder.
Theres a lot to be excited about in this nifty program, and one of them is the new color maps feature. You can now use the awesome selection tools in World Machine to mix and match color swatches (and even image maps) in order to create your own color overlays for terrains. Well be going over all the selection types in the context of mixing colors.Mr-Bluesummers on 4:42PM Sun, 11 January 2009
What you will learn with this tutorial:How to import Poser 5 and/or Daz figures in Cinema 4D and place Posers textures in this imported figures. Reading this tutorial is supposed that you know the basic functions of Poser 5 and Cinema 4D 8.x.
Hi again...this time round its an all new tutorial on the process of creating the last few images uploaded in my gallery. Its a step by step guide through my White Wolf's Fury picture......style wise its a step away from graphical illustration and heading more towards the oil painted finish of fantasy arts great names....starting in poser and then off into photoshop and painter....it should have something for everyone...so i hope you enjoy the ride....
Tutorial on finding the right balance between Quality and render speed, based on several years of experience and a lot of experimenting.One misunderstanding of Vue is that quality, and thus render speed, is the result of the render settings only. But actually a lot of settings throughout the interface influence the final outcome. My intention here is to give you some ideas and tricks to use to determine quality versus render time.
Advance V-Ray studio lighting tutorial from www.renderray.com that explains the creation and setup for the studio lighting, and the usage of vray physical cameras within 3d Max In this first part, we will start with the modelisationorkut on 7:29AM Thu, 29 May 2008
Advance V-Ray studio lighting tutorial from www.renderray.com that explains the creation and setup for the studio lighting, and the usage of vray physical cameras within 3d Max. Here in this second part, we will assign vray render, we will adjust the render settings by explaining the parameters to make some test renders and we will create an HDRI environment.orkut on 7:34AM Thu, 29 May 2008