This tutorial demonstrates how I use my seamless tiles in Daz Studio. It is mainly for users that are new to 3D, although it may be of interest to the more experienced among us. You can view a video tutorial, a blog tutorial or download a PDF. Enjoy
Smart Materials are sets of textures properly organized so that when painting a three-dimensional object, it will already have all the maps needed for compelling rendering. There are packages of Smart Materials available on the internet, some of which are free, but there is very little information about its installation. So in this brief tutorial I show you how to install a packet of smart materials in 3D Coat.mgdegenhardt on 4:28PM Wed, 05 December 2018
https://www.youtube.com/watch?v=tjCfD5SWuhc&t=2s From MakeHuman to Blender with IK and Face Controls Don't worry - I'll get back to the Lipsinc for the Lazy series, but this is a necessary detour... Whether it had to be quite such an elaborate tutorial, and whether I had to make it a Ru Paul's Drag Race spoof... I really don't know. While under 10 mins this took around as long to make as the 50 min crowd tutorial! Anyhow - this is about The MHX2 format (MakeHuman eXchange 2) which allows you to import into Blender with a full IK rig and facial controls. Makehuman Plugins Page: http://www.makehumancommunity.org/content/plugins.html Additional Plugins: (and the "How to Install Blender Addons in 8 Seconds" mini-tutorial) http://yogyog.org/from-makehuman-to-blender-with-ik-and-face-controls/ I would like to thank these videos for teaching me: https://www.youtube.com/watch?v=MYv3jvA4vy0 https://www.youtube.com/watch?v=2P1t_nogbGsyogyog on 5:38AM Sat, 25 August 2018
An epic story about two Russian guys trying to choose a solution for their a 3D portfolio.
Hello, in this tutorial I will show you how to model a well in autodesk maya 2018 https://youtu.be/bjIxfVjsXuM
Always wondered how to get nice 360 Render without a 360 option in Poser? In this tutorial, I will be rendering the default scene & figure in Poser.
Daz Studio G8 split Fullbody Morph in to seperate Head and Body Morphs by using the Headsplit D-Fromer.
The class will show how to achieve more realistic 3D renders in Daz Studio by improving each of the following things: - Choosing the right elements in your scene - Tips and tricks on using skin- and eye textures - Using Environment Maps for real life lighting - Setting up lights to add more depth and realism - Camera settings like real photo cameras Each of these steps will improve the realism of your render a little bit, but together they will make a huge difference. Each of the steps are easy to achieve and don’t require any special knowledge and with this class anybody can transform their renders into amazing professional looking images (maybe even fool people into thinking it’s a photograph). To follow this class you'll need a basic knowledge of Daz Studio. But even if you have never used Daz Studio before you will be able to follow the class. Really anybody can achieve the realistic result you see in the preview image!Poeplipoe on 8:57AM Tue, 13 February 2018
Learn how to convert Marvelous Designer clothes to Sansar clothes, texture and render the Marvelous Sansar clothes, simulate the dynamic Sansar clothes and layer outfits in Sansar, and list the Sansar clothes for sale in the Sansar marketplace. Also includes some tips and troubleshooting advice how to avoid conversion issues when exporting Marvelous Designer clothes using the Marvelous Designer to Sansar bridge.
In this "Holiday Edition" tutorial we will quickly model and UV Unwrap a low-poly Xmas tree, complete with star topper ornament. This is just one of many techniques which can be employed to create a low poly tree such as this, but I like this method because it's quite versatile and the model can be used for anything from 3d Printing to Motion Graphics.
When using Puppy Ray for rendering endless landscapes, or 3D modeler filter for shaping the patch of land, or other effects such as displacement of one image by another, compositing and more, you'll have two separate image assets, and instead of saving each separately as two parallel PNG or Jpeg images (or other formats), you may want them kept together in a single image file. That will allow to easily re-open the images together and get back to work with it. This tutorial shows how easy it is to save more than the layers, by saving to the layered format. It also saves the Swap iamge and the alpha channel (global selection mask).staigermanus on 6:52PM Sun, 06 August 2017
This is a demonstration of how to use Blacksmith3D's Texture Transformer version 2 to convert Genesis 2 Male duf files to Genesis 3 Male duf files. The character used for the demo is from P3Design and is named Ashwin.
The latest versions of DAZ Studio with iray have much to offer to users. Unfortnately due to the lack of documentation, many powerful features are underemployed. This is why I decided to share what I discovered by experiment since I started to play with DOF (Depth Of Field). See how to do more than just blurring the background of your reneders in DAZ Studio & iray.
En este video tutorial abordamos el tema de la profundidad de campo para poder resaltar aquellas zonas de nuestros dibujos que nos interese. In this video tutorial we approach the subject of the depth of field to be able to highlight those areas of our drawings that interest us. Spanish audio and subtitles
In this tutorial, we obtain a complex non-orientable surface from a simple orientable mesh using the default topological modeling tools in 3dsMax, like Extrude On Spline. While the techniques in this video depend on specific features in 3dsMax, the strategies used can be reproduced in other software with similar capabilities.
In this tutorial, we use the Extrude On Spline tool in 3dsMax to create a triple spiral Triskele or Triskelion object. Most of the techniques used in this video can translate to other capable 3d modeling applications.
In this tutorial, we use standard polygonal modeling techniques to create a Brunnian style link structure connected by an organic bridge network at the center. Most of the techniques used in this video can translate to other capable 3d modeling applications.
This is a companion video to my most recent tutorial originally created for Autodesk 3dsMax. I will attempt to translate all of the techniques and tools used in my 3dsMax video to the Blender workflow. You will need to enable the Add Mesh : Extra Objects addon to complete this tutorial.