WP04b,mp4 by jimmysparks ()
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Three-second animation of ray-traced MJW with displacements.
Plenty of 'pops' - I'm not sure if the displacements are being rendered by the ray-tracer or the QAEB render engine. Both will work at the same time.
Please leave comments below.
Video Comments (6)
Have you thought about a stationary camera and modulating some of the parameters of the wubbies? I'd try variants of driving the LFS over time and/or Result Scale...
It reminds me of a thing I did way back when, 'The Rock That Dreamed It Was A Pineapple' - I ought to have a rummage around to see if I still have the image ;)
Drop the atmosphere to sheer back to save on render times ...its static here but is processed per frame. I see the surface issues and "pops". Static Cam and Animate result scale's independantly :) Always appreciate an anim...they tell lots about Mojo :)
Thank you all for the comments!
The main thing here was a quick test to see if, one, the displacements ray-traced and two, if they popped.
I realized that this doesn't prove either one - the underlaying terrain may be ray-tracing while the displacements are QAEB rendered. The worst of both worlds...
I've got another animation that will solve the question. I'll run it tonight.