The Scavenger by MatCreator ()
Just poking around with the new update of ZBrush... I wanted to go thru the process of making another figure, all my own this time, from hex2 for the base shape of the figure, to 3dcoat for mapping, then to zbrush for morphing and painting, and into carrara for rigging and rendering. You get spoiled inside zbrush with what you can achieve and produce, but the frustration of that being lost in translation, lol
you can see the color and detail of the object in zbrush pretty clearly, the object is shown at 5xs its density, which makes a HUGE difference of course...