Playing with Clouds/Bumps and Canyons by bobbystahr ()
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Here's an interesting cloud and though not as a .tgc is easily saved as such out of the project as it's neatly packed.
The terrain for this lives here on my machine so you'll have to re-path it
E:\0Terrains\BumpsAndCanyons\Bumps and Canyons.ter
and it's from AP here:
with the additional erosion I play with for masks.
The Density Fractal of the Cloud runs through a Transform shader and I've rotated the fractal 90 degrees in the X and Y..never knew you could do that. It's quite changed from the default setting as you can see if you mess around with the .tgd.
The tree pop is OC12_Eucalyptus_globulus_Bluegum_tgo\Models\OC12_6.tgo and is from the XFROG freebies, the 2 grasses are from Dune's NWDA freebie.
Big thanks to A P fore the inspirational share.