Path Blending by bobbystahr ()
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This image is about blending stuff together, mainly the path.
To start with when situated with the shaders there was unwanted displacements so I added a Surface layer before all other shaders and turned off colour and set Smoothing on at 100. Solved; but the texture used Fakestones and they lost their displacement it seems with the smoothing so I decided that they were embedded in the ground and added a border population, controlled with the same mask but the SS shader set to Stroke, of a small rock from the photogrametry site and varied it's colouring with a PF and got a close match to the Fakestones.
Also there's a Y log from that same site to the right of the path
Image Comments (1)
Some great ideas here! The path looks great, especially in the foreground where the texture of stones is visible and blends well with the bordering stones. The distant part looks a bit artificial, like the garden path of my neighbour. In scenes with paths I use three surface layers to build the path and its surroundings: One for the underground (not masked), one for the path (masked) and one for blending (negative masked).