Wed, Apr 24, 3:48 AM CDT

Nuclear HLLV-SSTO Launch

Bryce Science Fiction posted on Mar 09, 2013
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Description


Nuclear HLLV-SSTO Launch An Orion’s Arm future history image. The sixth installment in a short series of posts on freight and passenger transport during the era of the Sinclair migration to the moon, around the + 255 year mark on my Orion’s Arm future history timeline. See the Future History Timeline Context Link and Related Image Links below. A Reusable Nuclear HLLV-SSTO lifts off from one of Sinclair’s Earth-side launch sites – in the middle distance, two other vehicles on their respective launch pads. I’ve used the STS Gantry (model courtesy of NASA) in this composition – scaled up accordingly and modified by central core of my own design, a cradle to support and stabilize the HLLV during loading. A mere fifty-five years after first-contact between Sinclair’s people and the Martians the HLLV is a design kludge* of technologies developed by, and purchased from, the Martians – namely their light-weight advanced nuclear light-bulb engines and meta stable metallic hydrogen fuel production and storage systems. It is in the generation following the advent of the Martians return, that those who grew up under the umbrella of Sinclair Senior’s grand hoax, informed by the influence of the Martians, seize the limited aspiration of the Senior’s hoax, turning it to their own intentions – intentions it should be noted as impossible for any native of Earth to apprehend prior to the Martian’s return. *The Naval slang term “Kludge” meaning an inelegant combination of technology (usually hurriedly assembled in time of war or national emergency) intended to address via brute-force a specific and urgent need. HLLV-SSTO Nuclear Stage Dimensions: Nuclear Stage Diameter: 216 FT. Nuclear Stage Height: 125 FT. Payload Bay Dimensions: Payload Bay Aero-shell Diameter: 120 FT. Payload Bay Dimensions Note: Internal Payload bay dimensions include clearance divided between the forward end of the Nuclear Stage, and the aft end of the Command/Passenger Module Stage – this provides clearance to fore and aft payload grappling mechanisms – integral to the structural integrity of the entire system – this accounts for the height dimension. Payload Bay Height:191 FT. Command/Passenger Module Dimensions: Height: 120 FT. Maximum Diameter: 120 FT. Vehicle Stack Height: 436 FT. Future History Timeline Context Link: Orion’s Arm Future History Timeline. Related Image Links: Ascent On-Station Point of Divergence Nuclear OTV at Lunar Orbit J-11 Interplanetary Transport Diagram Lunar Freight Terminal Composition Notes: Terrains are Tectonic Bryce objects. STS Gantry model courtesy of NASA. All other models are my own Bryce creations, constructed in Bryce 6.3 and rendered in Bryce 7 Pro. As always thank you for your interest, thoughtful comments, and encouragement.

Comments (13)


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Darkwish

3:48PM | Sat, 09 March 2013

Outstanding job! Very well done!

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Cyve

3:59PM | Sat, 09 March 2013

Wonderfully done!!!

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flavia49

5:57PM | Sat, 09 March 2013

fabulous image

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geirla

10:05PM | Sat, 09 March 2013

Great launch scene!

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peedy

12:05AM | Sun, 10 March 2013

Fantastic scene and models. Great smoke. Corrie

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saphira1998

4:13AM | Sun, 10 March 2013

cool

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ysvry

5:56AM | Sun, 10 March 2013

great render.

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texboy

2:05PM | Sun, 10 March 2013

indeed outstanding, bud! you've got a grand science story going here....

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karl.garnham1

2:21PM | Tue, 12 March 2013

Wow this is amazing You should be a member of Solar Voyager they would love your work on there its a space art Forum. Your work surpasses mine on so many levels it amazing you are one of the greatest Bryce artists I have ever known. 5+ Well done Karl

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tr1ggaman

2:49PM | Tue, 12 March 2013

this is the kind of smoke effect i need but can't figure it out the whole image is amazing

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wblack

5:17PM | Tue, 12 March 2013

Hey tr1ggaman, I do all of my post-work (in this case the rocket plume and engine glows) in Photoshop. Here’s my brief tutorial on post-work with Photoshop. I hope this helps. The smoke effect is airbrushed white (over a black background) painted in a separate image file – actually several separate image files, each of a different shape and character. Layers are then added to the final image render via cut & paste, flipped, rotated, and scaled as necessary to build the plume. In Photoshop, setting the layer blending to either the “Lighten” or “Screen” mode turns the black background transparent, leaving only the air-brushed white smoke visible. The final effect is a matter of building the smoke plume up in (often dozens, sometimes even hundreds) of semi-transparent layers. Off-Set and alter the transparency of individual layers to keep the density of the smoke plume random, anywhere you find a sharp edge lower the transparency, nudge the layers to off-set and make multiple duplicates each nudged and off-set layer set to differing transparencies, and/or use the blur tool, or eraser (set to a minimal flow rate – I usually use 13%) to soften. Ramp up luminosity with repeated layers, blending mode set to “Screen.”

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Pelican

2:15PM | Thu, 14 March 2013

Cool scifi image... I like the lighting at the ramp.

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gmvgmvgmv

4:46AM | Thu, 21 March 2013

Stunningly convincing exhaust effect on this dynamic, engaging scene. Fine work!


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