Let there be light.... by Darkglass ()
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Case studies....again into....texture painting, materials, lighting, EXR vector displacement,
Image Comments (15)
Sooooo... if we all live in a simulation, I now know who's doing the graphics ;)
Fascinating job both on the light setup (is this pure hdri or did you use some areas/spots/emitters?), but mostly the textures/shaders are top notch!
What software/render engine do you use, if I may ask?
Thank you, and many thanks for taken the time to comment is greatly appreciated......!!
Both scenes have 2 area lights and a portal light....i'm using Modo V13 and its Photorealistic render engine
A portal essentially gives a boost to the GI around small openings.
If you have a room which is being illuminated by a window, it's fairly hard for the GI to find the light source. the reason for this is that rays are fired in random directions at each pixel on a surface, and only a small proportion of those rays are going to find the small window and the environment behind it. So this means that renders are likely to be noisy or blotchy unless a vast amount of rays are fired.
A portal tells modo to fire extra rays in one particular space. So if it is placed near a small source of indirect light it will greatly increase the cleanliness of the render.