Keeper's House by brschmidt ()
3D Studio Max posted on Oct 17, 2000
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I had a couple of characters in the courtyard but it took away from the hopeless feeling I was trying to capture.
Comments most welcome - they're why I post!
Update 10/18 - Just to let you know I take the comments seriously I've changed the rust on the bars and used geometry for the blocks in the window wall. Some times I get caught up in the mechanics of the image and over look the obvious. -Thanks Byron
Image Comments (9)
Good work. But you need to spent more time on lights and shadows. The scene is too bright and thus most shadows are incorrect. As i suppose, you used at least 2 lights (or group of lights), which are confronting each other, killing most shadows, creating "self-illumination" effect on big part of the geometry. Try using one main direct light (sun), ambient light about 15-20, and several Omni lights scattered throw scene with enabled "ambient" feature. AS about materials, add more dust and dirt!