Glassfighters by mickusher ()
Four Poser models of two figures (skeleton and "skin"), imported into Bryce, chrome texture for skeleton, glass texture for skin, a bit of a "rough and ready" city in the background and some tweaking in Photoshop for the glass shatter
Image Comments (49)
The blur was post-rendering in Photoshop, (couldn't suss how to get a similar effect in Bryce and I suspect if it is possible the render times would have been collossal). I Duplicated the render layer three times, used the motion blur filter and shifted it horizontally. The three blur layers were changed from normal to screen, soft light etc, then areas of those three layers were erased to make parts of the image static in order to show detailling.