Condominium by Thandaluz ()
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Another attempt to build large scenes with Bryce. Impossible.
Bryce can not handle large numbers of objects, especially if OBP, which are very large.
Let's stop here.
At most, I will continue to create the same types of scenes ever, and this is not good, even for a hobbyist.
Thanks for the criticism, comments and suggestions.
Image Comments (12)
Exceptional image! I found out the same thing with Bryce when I tried to put together a city scene 450MB. When I saved it "Bryce.exe axiom.dll" said goodbye! Or the classic "Out of Memory". It does have it's limitations. It's fun to experiment with it. Opening the scene in a new instance helps sometimes.
I agree with bluart about the proportion of those trees; however, this doesn't have to be Earth and it may be alien vegetation, rather than earthly flora. They could be scaled down but I don't think anyone would care for the effect. Overall, I like the POV and the way you have arranged your various elements of the picture. Using Bryce is a bit like trying to write a Japanese poetry form called the haiku. Or even a sonnet. It has its own rules and limits and a lot of the mastery and creativity comes from harnessing those things to our own purposes. In this case, I think you've done quite well.
I am not sure why but I have done pictures in Bryce from B5 to B7 with sizes between 550 MB to 935 MB(Hill Country) and never crashed Bryce. I was told that Bryce couldn't handle such large files etc. but............... Thmt doesn't mean I haven't crashed it on many occasions but I guess its just the luck of the draw. Plus I always use Large Address Aware with it which really made a difference for me along with a memory manager. Right now I am using a new computer which has 32 gigs ram @1866 mhz, a watercooled AMD 8 core processor @3,6 ghz and I set my page files to custom at 45 GB minimum and maximum on 1.5 TB drive. I use all sorts of tricks to keep it going but thats one of the things that makes Bryce both enjoyable and also the biggest pain in the behind to use:)