Walker, still WIP. Also- Help! by WPL2 ()
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This was modeled in Truespace, then imported into Bryce. I'm getting a weird rendering artifact when I import an additional mesh, whether the mesh is .dxf or .3ds format. It appears on the lower legs, and it looks like the black shadow of a cube. But it's not. Any ideas? It's as if I've reached some sort of limit to the number of polygons that I can import without weird stuff happening.
(It doesn't appear on this image because I cheated and photoshopped it out.)
Image Comments (11)
Yup know that one verrrry well, there is a limit to poly mass imports, the only way i have managed to get around it is to import pieces and then construct in Bryce, its the only way i have used and still do, this is awesome moselling though!
Yup, OBJ is the way to go. But truespace doesnt have an OBJ export option by default. There is a plug in I use for truespace 7.6. Just search online for truespace obj exporter. 3ds is a low poly format, I avoid it altogether usually. Not sure about dfx but it too could be ideal for for low poly items. Best of luck. Fantastic modeling by the way!