Iron Clad :: Milanese WIP 2 :: by Swidhelm ()
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Well, first some news, for those that are interested. Managed to fix my computer--turns out it was the heat sink. One of the posts wasn't in properly, so it was sitting on a very slight angle. That was enough to raise the temp by about 40-50 degrees. It idled at about 68-75 celcius, climbing to over 105 often. Now it idles at about 25. Heh. Well, glad I finally figured it out. I thought it was the PSU, possibly even the cpu, or ram, etc.
Anyways, on to the good stuff. There are a couple things to keep in mind when looking at this image.
1. The flaring greaves near the ankles--that was done primarily for range of motion in the ankle. I haven't mapped or rigged the sabbatons yet, and when I do and get them in there, I can figure out how tight I can bring the ankles in. They won't flare quite so much. Or rather it will be a morph to adjust to taste.
2. The gauntlet are going to go through a bit of a rework. The hand itself will stay the same, but the gloves will cease just after the wrist, and the wrist lames of the gauntlet itself will wrap beneath the wrist. Also they won't climb so high up the arm. They will be articulated to bend up and down, but not side to side. The wrist will flare enough to allow the hand some movement from side to side though.
The knees (Polyns) and elbows (Couters) are set up as rigged lames, so posing will be a bit more tedious than just throwing mike in a pose. Once you get his pose down, you adjust the lames and elbows or knees to angle, and you are done. It's pretty easy. They only bend in one direction, but it is something to pay attention to when posing mike.
The faulds and tassets (the hip and hanging thigh armour)are set up in a similar fashion, just folding up along the x axis for fairly good range of motion.
One thing to keep in mind is, as in real life armour does hinder movements. The better the craftsmanship, the more refined the armour and articulated joints, the more movement you get, but movement is still not as free as it would be without the armour. Keep that in mind when posing mike as well, as the armour does have it's limitations. Extreme poses are not possible, both in poser and in real life. This suit has pretty good range though. Torso bending is pretty much out. He has to bend from the waist. The plakard (second lower piece of the cuirass or breast plate) is not an articulated one. We will see that in future armour, specifically gothic armour. But this is more stout, less freedom of movement, heavier Milanese plate.
Wow, I hope I'm not coming off like some irate nanny :P. A bit of a history lesson in there, but hopefully some info for those who are less versed in real plate and how it moves. I know, I'm a stickler for details in this kind of thing--which is also why I tear apart hollywood movies :P My woman hates it, heh.
Oh, the helm is new too. It's a close helm, or a late armet. The funny round thing on the back of it (the rondel) apparently has no known practical use, but I like the way it looks and its on many a real armet, close helm, and burgonet, so why not :P
Anyways, hope you enjoy so far. It is all mapped, though no textures yet.
Image Comments (17)
This is looking better and better! Love your attention to detail on this armor set. The limitations on movement make sense to me, as that would be how real armor would move. This Milanese plate with the close helm is pretty much what I envision as the classic ideal of real armor. I'm looking forward to seeing further development on this project. As to your computer issues... YIKES! That's pretty hot! Glad you got it fixed!