Running by AzureSTD ()
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I wanted to test my horse model in B+W with dramatic/hard lighting. The base mesh is lowpoly, around 4k quads + normal map made in Mudbox. The background is a mix of photos and 3D elements (water splashes).Some postwork in Photoshop (layers compositing, contrast and enhancement)
I rendered it using Maya/Mentalray with the "3" for geometry approximation. The mane and the tail fur is made with Shave and a Haircut. The original rendering is 2500x3500 and it took about 1 hour.
Here you can find an HD turntable of the horse base mesh