Gyroids by LuxXeon ()
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All modeling, unwrapping, and rendering were done in 3dsMax, created to supplement some modeling techniques I demonstrated on my Youtube channel for surface modeling a Gyroid shape. Subsurface Scattering volume materials were used to recreate realistic 3d printed rendered objects. Corona engine in 3dsMax used for the final render.
Image Comments (8)
Very cool stuff- but the image begs the question: Have you tried 3D printing any of this stuff? That would be over the top cool. I've always liked procedural form-building (not enough to do it, I just find it fascinating) because of what it can tell us about how living things are created. Programs like 3DsMax and now, I think, Blender, have a lot of power to emulate such systems. It would be great to see some animations of objects like these developing from 'seeds'.