Flexible by DustRider ()
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Just messing around with Classic Long Curly Hair from Linday. I wanted to see if it would drape with this pose, and it did! Then I thought I should just finish off the scene/render, even though the pose id a little "extreme" :).
The rim lights are actually just the default Iray HDRI in DS. I did add one spotlight to illuminate her face a bit more. The hair is "cloth" based dynamic hair. to get it to drape properly I did a 60 frame animation starting with the figure almost upright, and the arms straight (not bent at the elbows). The forearms were still about 40 degrees 5 frames from the end of the animation, to ensure they didn't catch the hair, and were move into their current position in the last 5 frames (after the hair was draped and settling). The character is based on Carlotte 8 from DAZ 3D with a lot of additional morphs and adjustments to the shader settings.
The scene and dynamic simulation were set up in DAZ Studio 4.12.x and rendered in Iray.
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