Tue, Apr 16, 10:55 AM CDT

First stage of Kalaenia

Bryce Architecture posted on Feb 26, 2002
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Description


Modelled, assembled and rendered in Bryce 4.1 This is the first stage in the building of Kalaenia city, it will have some more structures. Greyscale to Height (G2H) modelling based on vector drawings in Illustrator, about 1400 objects. Mostly procedural textures, with exception of main rocks and containers. Postproduction in Photoshop (just levels, blur and noise). Sky from stock image. Most work was done in a Pentium MMX 233 / 128 MB RAM, then copy the 93 MB file in a Pentium III 800 to tweak textures and lights.

Comments (8)


orsillo

3:51PM | Tue, 26 February 2002

Very nice and your working on a 233 ouch ;-)

)

Eugenius

5:49PM | Tue, 26 February 2002

Very nice! Love the detail work.

peejay

6:19PM | Tue, 26 February 2002

You should be very proud of this. Excellent work

)

zfigure7

8:35PM | Tue, 26 February 2002

This is fantastic, love the scenary and the well-put modelings.... Definitely A 10....

)

Clae

3:58PM | Tue, 05 March 2002

very myst-ish... which i like very much... really enjoy the rock column... well done

)

Wappen

5:22AM | Sat, 09 March 2002

Exellent work, very good modeling and textures!

Ionah

2:58PM | Fri, 12 April 2002

Nice image.Nice textures

)

Selgan

9:26AM | Fri, 08 October 2004

Excellent work. Hope you will earn anough money modelling such scenes to buy a brand new computer. :)


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